Amnesia the dark descent walkthrough
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Amnesia the dark descent walkthrough
Spoiler warning! This page contains spoilers, or hints about the game's storyline or progression. You might want to skip to the next page if you do not want facts about the game's storyline or plot revealed to you. Health represents physical health, reduced by taking damage. Damage is sustained from monsters, hazards e. Health will automatically regenerate until you reach "A few cuts and bruises". Further health can be restored by taking Laudanum, or exploring new areas. If you run out of health, Daniel will die. With two exceptions in the game, Daniel will be returned to the start of a given area with full health and sanity. Sanity represents Daniel's mental state.
Take the MEAT out of your inventory and attach it to the piece of rope dangling above the well.
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Spoiler warning! This page contains spoilers, or hints about the game's storyline or progression. You might want to skip to the next page if you do not want facts about the game's storyline or plot revealed to you. Health represents physical health, reduced by taking damage. Damage is sustained from monsters, hazards e.
Amnesia the dark descent walkthrough
Log In Sign Up. What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Foreward [am00] 2. Walkthrough Rainy Hall
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We're halfway ready to enter the Sewers. Clear the debris out of the way of the door and turn left when you get to the intersection. If you have a tinderbox to spare, go ahead and light it. All it has is a well with a water monster at the bottom. We're supposed to be ambushed by monsters at this part. Keep hugging the left wall. Now pick up the string. Then turn around and stand on the symbol on the ground ahead for a few seconds. Now exit the cell and head left. If we take the left path, when we reach the end, a monster is guarding at the middle when we turn right. Now go to the still standing shelf and get the Laudanum and the Copper Tube. Now go back to Nave and onto Transept.
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Those cabinets work perfectly, and for the most part so do dark corners and places behind crates. Category: Gameplay Basics , Walkthroughs. In this room you'll find various diagrams showing off the complexities of running an elevator in the good ol' days. Turn left and we'll go through the door that we skipped earlier. You'll see a jar behind it. When your monster is finished eating his current meal throw him another hunk of flesh as far away as you can. It's a password protected file. If you are confronted by a monster just hide until he moves elsewhere so you can continue on. After reading, go check the table with the candle, there's a note there. A memento telling us that the darkness feels "strange and unnatural" will pop up. You'll need to place the pipes on the wall. In here, check the drawers for T
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Prompt reply, attribute of mind :)