Best 3rd level spells 5e

Creative Commons License. This article contains affiliate links that add gold to our coffers. Preparing spells makes the process all the more taxing. My list here summarizes the best Wizard spells that keep proving themselves useful time and time again.

Spell Pierce by Deruchenko Alexander. Last time , we continued this series by covering the five best 2nd-level spells in the game. This is another tier of spells chock full of extremely powerful options that punch above their weight. Much like 1st-level spells, I have to leave off some very good spells to whittle this list down to the final five. The first and most obvious of these is combat effectiveness. However, spells are flexible tools that often bring huge amounts of noncombat power to the table. I am also looking at how many different character types want each spell.

Best 3rd level spells 5e

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Log in. Counterspell: A good way to gimp enemy spelcasters. A few that haven't been mentioned: Have you looked at enemies abound?

For divine spellcasters, this is the spell level where they finally have control over life and death. There are so many great 3rd level spells that it can be difficult deciding which ones a character should memorize, even when their class, spec, and backstory are taken into account. Updated on April 19th, , by Kristy Ambrose: While cantrips, 1st and 2nd-level spells serve your spellcaster well during the start of their adventure, their 3rd-level spells will really help keep them alive and see them through the leveling process. Depending on their specific abilities, including items that grant casting abilities, at this level, a caster gains access to even more powerful spells beyond just basic survival. While spellcasters like Wizards, Clerics, and Sorcerers gain a lot of great 3rd-level spells, other classes like Warlocks, Bards, Druids, and even Rangers can pick up a couple of interesting tricks.

In 5th edition, bards have finally been upgraded to full caster and boy are they happy about it. But, like every other Charisma caster, they have to lock in the spells they pick and, even though they have access to more and higher level spells now than in previous editions, there are still places where they could absolutely use some help. WotC decided to give them something unique to do just that: magical secrets. So, how do we make best use of that? I will break this document down into two and a half sections: one for most bards, a quick note for lore bards who get these far earlier than other subclasses , and one for swords bards because their playstyle is different enough to warrant its own discussion.

Best 3rd level spells 5e

Giving players more creative spell expression and providing them with new and interesting ways to use magic. Note: Creatures affected by Water Breathing will still be able to breathe normally outside the water. Some dungeons or even entire campaigns will have quite a bit of water, so having Water Breathing ready can assist your entire party. Adventuring through distant lands exposes you to various different or uncommon languages that are difficult to understand, even with a large group of adventurers. Spellcasters are generally weaker in melee combat but with Vampiric Touch , both the damage and survivability of a spellcaster increase when in melee. Hitting a target after making a melee spell attack deals 3d6 Necrotic damage, restoring half the Necrotic damage dealt to the caster. Communication over long distances, specifically across different planes of existence, is difficult without a spell like Sending. Send a short word sentence to a target you are familiar with.

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At 3rd level, the spell deals an average of 28 damage. This article would be difficult to manage if I also gave recommendations for specific Wizard subclasses. Bypassing all those pesky hit points and rendering the target completely useless as a combatant. Counterspell is conditional A spell useful to a wide variety of builds scores higher than one that only works for a single build. Thus ends our long rest together. However, if you can make it work, this spell brings a ton of power to the table. Looking at all of the various factors, in most cases your best option is 10 tiny objects. Search Advanced search…. Many spells are not on my list, but they have their niches in the game. That's when the Create Food And Water spell goes from being handy to life-saving. We're getting web developers, tech upgrades, and new resources of pretty much every kind!

Spells which might be weak or too expensive for other spellcasters like the Wizard are frequently better options for the Warlock since spells are always cast at the same spell level. This is not a comprehensive guide to every available spell, as that would be an exercise in madness.

However, if you can make it work, this spell brings a ton of power to the table. They scale with your character level, not your Wizard level, making them important for multiclassing. Last one from me - thunderstep. Many DMs wish this had been a higher-level spell, as the power of flight can be a game-changer. This spell creates 30 gallons of water and 45 pounds of food, enough to sustain an average-sized adventuring party and their mounts for a full day and night. Possibly more a thing for Clerics, but glyph of warding is one of the best spells in the game. However, spells are flexible tools that often bring huge amounts of noncombat power to the table. This is a great way to force enemies to expend Legendary Resistances. The pattern appears for a moment and vanishes. Counterspell: A good way to gimp enemy spelcasters. When a creature has resistance, it only takes half of the damage dealt by an attack that deals a specific type of damage. Paralysis is a serious status condition, granting Advantage on attacks against the targets and guaranteeing Critical Hits for attacks made within 5 feet of the target. However, with great damage spells comes great responsibility. The self damage makes it quite risky to cast in certain situations, but healing for 36 on average with a 3rd-level slot is far more potent than anything else at that level. Protection From Energy can provide a lot of different spellcasters a bit of extra protection for themselves or others with one quick cast.

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