Bg3 investigate the suspicious toys
Investigate the Suspicious Toys is a side quest in Baldur's Gate 3 where players must locate the source of explosive-filled toys intended for refugees. Since the clues to this mystery aren't highlighted on your map, this walkthrough will guide you through the various steps to stop a dangerous and cruel conspiracy. To start this side quest, head to the Requisitioned Barn in southeast Rivington. Once inside, check on the open crate full of toys in the north corner to discover the toys are full of explosives, bg3 investigate the suspicious toys.
Arfur will be in the middle of a despute with a refugee family, which you can intervene in. A pompous, mustachioed man is trying to kick some refugees out of his massive mansion. Something very, very suspicious. To get the Investigate Suspicious Toys quest line, you simply need to head towards the large mansion literally three feet away from the Rivington waypoint. This conversation can go two ways.
Bg3 investigate the suspicious toys
But, if you have voices turned down or off for some reason, you can find this house just east of the Circus of the Last Days as you proceed down the main road of Rivington. Interacting with Arfur himself will let you begin the mediation process, but the initial steps of this quest are made much easier if you side with the squatters. Behind this door is a room with a hatch that leads to the basement. Find an NPC named Manip Nestor and ask him to see inside the barn, or just use Invisibility to check the northeast quadrant for a crate of teddy bears rigged with explosives. Your goal here is to convince Arfur to spill the beans about his illicit scheme involving teddy bears and fireworks. If not, do what you need to in order to get to the Lower City. This wipes out a sizable number of your total enemies. Category: Guides. James Herd. Published: Oct 17, pm. Image via Larian Studios. Recommended Videos.
Once inside, check on the open crate full of toys in the north corner to discover the toys are full of explosives.
Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys. This focuses on an especially nefarious plot to give refugee children toy bears full of explosives. To start this quest, players must explore one of two restricted locations in Rivington, and to complete it, players must eventually track down a location in the Lower City of Baldur's Gate. Read on to learn exactly how to complete this unusual quest in Baldur's Gate 3. Updated on February 29, , by Nahda Nabiilah: Upon arriving at Rivington in Baldur's Gate 3, players will immediately notice a poor villager fighting with Arfur Gregorio.
Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys. This focuses on an especially nefarious plot to give refugee children toy bears full of explosives. To start this quest, players must explore one of two restricted locations in Rivington, and to complete it, players must eventually track down a location in the Lower City of Baldur's Gate. Read on to learn exactly how to complete this unusual quest in Baldur's Gate 3. Updated on February 29, , by Nahda Nabiilah: Upon arriving at Rivington in Baldur's Gate 3, players will immediately notice a poor villager fighting with Arfur Gregorio. Approach them and start a conversation to understand what's going on and also trigger the quest in Baldur's Gate 3. You will face some problems while completing the mission, but they won't be difficult as there isn't much fighting involved. However, the last step of the Suspicious Toys quest , on the other hand, may be tricky, so keep that in mind. One of the first things players will stumble across in Act 3 is a man named Arfur Gregorio arguing with a refugee family that's using his house.
Bg3 investigate the suspicious toys
At the beginning of Act 3 in Baldur's Gate 3 , players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest. While in Rivington , there will be a plethora of quests to begin, but one man may stick out quite blatantly and that is Arfur Gregorio. Arfur Gregorio will be found arguing with a refugee family that he is attempting to kick out of his mansion. Further, poking around will reveal that Arfur actually has a suspicious little secret in the basement of his mansion. Something sneaky, and likely sinister, is going on, and it's time that the party got to the bottom of it. Once reaching Rivington, head to the mansion near the waypoint where Arfur will be arguing with the refugees. Barging in on this discussion will allow for the opportunity to either help evict the refugees or tell Arfur to essentially shut up and drop it. Though either option will not affect the ability to receive the quest , getting rid of Arfur for now just makes life easier later on. While the conversation is happening, there could be an offer to use a divination spell to detect Arfur's thoughts , if presented with the option, and it is successful, players will learn that the reason he wants them out is because of something sneaky hidden in his basement.
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In Act Three, the refugees who have survived thus far are about to make it to the city of Baldur's Gate, but there's a bit of a snag. Should You Break Wyll's Contract? Note that this makes the hired thugs unhappy, but you can convince them to leave, which will pressure Arfur to give in to your demands. How To Unlock Illithid Powers. You can take the bribe , but you won't find out who put Arfur up to it , and you'll have to figure it out on your own. Before the process is complete, the ship they are on crashes, leaving them on a quest to cure themselves as they meet up with other survivors. This also signals the end of the quest, with your rewards being whatever valuables and explosives you can loot from the building. He's in the showroom to the left where the drow are. Investigate the Suspicious Toys is a side quest in Baldur's Gate 3 where players must locate the source of explosive-filled toys intended for refugees. Within this quest, you have the opportunity to align yourself with the refugees once more. It was a tough fight. Released: Now, your task is to locate Arfur and confront him. Give them money, if they need help? Once the fight is over, loot Avery Sonshal for a vault key and his gold, then teleport to the nearest waypoint, since the Flaming Fists and a Steel Watcher will soon come to investigate the commotion.
It can be started by reading the Blackmail Letter in the basement of Arfur's Mansion.
Once located, however, the hatch will unfortunately have a pretty high lock pick requirement. Related Content. There won't be any specifics so more investigating must be done to find the toys and what's inside them. As Arfur doesn't seem the type to give poor refugee children toys, don't expect that this is going to go any other way than expected. Michael Dawson. You can undercut the Guild by offering your services to Arfur at half-price or for free. This will set off a reaction that should kill a couple of enemies before the battle even starts. You can use Speak with Animals to talk to the pig in the barn. Move carefully down here, because the room is full of tripwire traps that set off explosive fireworks. The best way to knock out the majority of the enemies is to use the explosive barrels all around to take out large groups at a time. Yeah, it is big and he probably has financial means to help them and doesn't, so he is not a very good person, mind you , but it is still his house. Who Is Karlach? So I knocked him out after he caught me leaving his basement and even after a long rest the dude is just unconscious on the floor and im unable to confront him haha.
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