Blink commanders

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Blink commanders

Magic: The Gathering 's Commander format is filled to the brim with unique deck archetypes and strategies that players can employ, making the format quite robust and varied. For players that enjoy accumulating repeated value from their cards, a blink deck may be right for you. Blink decks, also known as flicker decks , aim to use effects that exile their own permanents, then returning them to the battlefield in order to repeatedly reap the benefits of powerful enter the battlefield triggers. As for blink decks in the Commander format, players have several strong options for their general, with varying options coming with their own strengths and weaknesses as well as access to differing color identities. So today, we're going to examine various legendary creatures from across Magic's history that enable blink-based strategies and see which make for the best commanders. Printed in Strixhaven, Mavinda, Stundents' Advocate is a mono-white creature that can make for a surprisingly solid blink commander. While spells cast this way cost an additional eight mana if they don't target a creature its owner controls, as most blink-based instants and sorceries tend to target creatures, this isn't much of an issue. While Mavinda itself doesn't blink creatures, this creature effectively provides a player's blink spells with flashback. Perhaps one of the most unconventional options on this list, Garth One-Eye is a commander option that provides a player with access to all five colors. This is because Garth can be tapped in order to allow its controller to cast a copy of one of six spells: Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and even the famed Black Lotus. As the catch is that Garth can only provide a copy of each spell once, by blinking it, you can effectively reset Garth, allowing it to provide the same spells yet again. This means that when paired with blink effects, Garth is essentially a Black Lotus dispenser. Like Garth One-Eye, Pramikon, Sky Rampart is not a commander capable of flickering other cards, rather it is a great flicker target. When paired with instant-speed blink effects, a Pramikon player can change the chosen direction on another player's turn, effectively preventing opponents from attacking them. An underrated blink commander that was printed in Commander Legends, Amareth, the Lustrous is a Bant dragon for six mana.

To make matters worse, in order to maintain a high density of blinkable permanents, the majority of Removal options a blink player uses tends to appear on creatures with enters-the-battlefield abilities, and leaves very little room in the deck for spell-based removal, which makes Torpor Orb effects even more difficult to blink commanders with. Aura Shards, blink commanders.

The terms 'blink' and 'flicker' originate from the cards Momentary Blink and Flicker , which feature this ability. Blink decks commonly use small creatures with relatively minor abilities that, when flickered in and out of play, provide the player with a significant degree of resource advantage. By repeatedly blinking such creatures, they are able to accumulate a significant degree of card and mana advantage over other players. This allows blink players to easily find and deploy much larger cards with more impactful abilities, such as Avenger of Zendikar , Meteor Golem , or Agent of Treachery. Repeating the abilities of these larger cards either provides the blink player with an ever-growing board state, or significantly dwindles the board state of their opponents, clearing the way for them to win the game unopposed. Blink decks use a mix of one-time instants and sorceries to blink their permanents and more consistent, repeatable blink abilities, especially their commanders.

June 22, by Bernardo Melibeu. Deep Analysis is series where we learn about an archetype using its Wiki page, then apply this new knowledge to build a deck. In this article, we'll be taking a look at a grindy, mid-range archetype that relies on juggling our creatures in and out of play. Given the grindy nature of the format, strong ETB creatures are everywhere. They provide a combination of upfront value their ETB effect , lingering value their body , and potential synergies between each other. Blink decks leverage this to their advantage and, much like graveyard-based decks, try to squeeze the maximum amount of value out of their creatures.

Blink commanders

Cards with strong abilities that activate simply for entering the battlefield are often beloved by Magic: The Gathering MTG players, regardless of your favorite way to play the game. When you think about it, this makes total sense. The ability for a creature to do its cool thing, even if it eats an immediate removal spell like Doom Blade , softens the blow of seeing it killed or exiled before you can attack or tap with it. This feels a whole lot better than when you lose a creature like Adarkar Valkyrie , which needs to do either of those things to truly shine. A blink or flicker deck temporarily removes creatures from your battlefield usually by exiling , then returns them to play in order to trigger effects that occur when they enter the battlefield. That said, I can understand why Wizards of the Coast was careful about introducing these types of cards to the game. This is because a targeted removal spell like Tragic Slip will lose its target when you blink it away with an effect like Ephemerate. As a result, it will simply fizzle out on resolution. Cards like Ghostway or Eerie Interlude are examples of blink cards that ramp this defense up to the next level, each being capable of turning a board wipe like Supreme Verdict against the rest of the table, regardless of who cast it. Naturally, this defensive style of play also lends itself to a level of resilience that often makes it very hard to slow a blink deck down once it gets going.

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For example, a card like Eerie Interlude may be used to help a blink deck exile all of its creatures in response to a Mass Removal spell such as Wrath of God , bringing them back unharmed at end of turn. Darksteel Ingot. This ubiquity of abilities allows them to access a wide swath of effects to help them respond to any gameplay scenarios. Blink decks, also known as flicker decks , aim to use effects that exile their own permanents, then returning them to the battlefield in order to repeatedly reap the benefits of powerful enter the battlefield triggers. EDH is known for unusual deckbrewing, for instance taking a mechanic and using magic's long history to demonstrate ways of doing it in a highly unusual color combination. Flooded Grove. Coiling Oracle. Kiora, Behemoth Beckoner. Conjurer's Closet. Temple of Mystery. Body Double. MTGGoldfish is supported by its audience. Rent from Cardhoarder. This has made codifying the small difference in the two abilities difficult, so most players use the terms interchangeably. Wall of Omens.

Magic: The Gathering 's Commander format is filled to the brim with unique deck archetypes and strategies that players can employ, making the format quite robust and varied. For players that enjoy accumulating repeated value from their cards, a blink deck may be right for you.

Body Double. As many flicker effects can reliably be used at instant speed, Ephara can draw its controller several cards per turn rotation if its controller blinks creatures during each player's turn. Wall of Blossoms. Brago, King Eternal. This effect may be compounded if their blink targets are successfully removed by an opponent, which effectively sets a blink player back to square one. For example, targeting a creature with a Terminate to destroy it can be thwarted by a blink spell, even one that immediately returns the creature to the battlefield, because that creature will be considered a new object within the rules of the game, and will fizzle the removal spell. Other players who enjoy combo s may find a number of them in the blink strategy, particularly when blink effects are used on other cards with blink effects. Guardian Project. Prime Speaker Zegana. Reflector Mage. Selesnya Guildgate. Blossoming Sands. Our creatures are very weak stat-wise, so we need a way to control the board to actually win the game.

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