Blood on the ice quest
When you first visit Windhelm, a few of the citizens and guards will mention a serial killer on the loose.
This side quest takes place entirely within the city of Windhelm. It can be available once your character has visited the city a certain minimum number of times, either by fast travel or by simply leaving and returning through the front gate, and begins when the player enters the graveyard district near the Temple of Arkay. A Windhelm city guard who is watching over the aftermath of a recent homicide there will halt the player's progress to inquire if your character has seen anyone suspicious fleeing the scene. When the player enters the graveyard district, there will be a city guard and a few NPC characters standing near the scene of a grisly murder. A young woman lies dead, and is being tended to by the Priestess of Arkay under the watchful eye of the guard.
Blood on the ice quest
Windhelm is plagued by a shadowy killer. I have been asked to help investigate the latest murder. At the Windhelm graveyard you will encounter a guard looking into the quite recent murder of Susanna. Talking to the guard will launch the quest. But before the Dragonborn can look into the matter, the proper authorization is required. For this visit the Palace of the Kings and talk to the steward Jorleif who will gladly let you help out. Return to the guard at the graveyard, who will suggest to talk to the three witnesses there: Calixto Corrium did not see much of the murderer but does suggest it was a "him"; Silda the Unseen only heard a cry but was too late at the murder scene; and Helgird noting that a purse was still on the body, suggesting this was not a robbery. Report the little info gathered to the guard, who suggests a further talk with Jorleif, but also brings up the examination of the crime scene, i. But looking around, the Dragonborn is able to follow the blood trail, ending up at the Hjerim house. As mortician, Helgird took the body to the Hall of the Dead , a visit may enlighten. Jorleif then suggests: talking to Calixto Corrium may help in regard to finding out about the amulet, and to Viola Giordano who has been printing all those warning flyers. If you have not already picked up a journal form Hjerim, then Viola will take an interest in the house and suggest looking there. Trusting Wuunferth's word the Dragonborn patrols the market place, south of the graveyard, at night. After midnight the murderer should show up.
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With Skyrim's hundreds of quests, dungeons, and mods to explore, there is no shortage of content for this legendary RPG. The game's variety is second to none in the genre, which can be seen through Skyrim's various quests. One of the game's most interesting quests is "Blood on the Ice," a murder mystery that tasks players with uncovering a murderer that roams the streets of Windhelm. The quest has a surprising amount of branching paths for players to take, and it offers a great reward compared to most side quests. Here is a complete guide to the "Blood on the Ice" quest in Skyrim. Updated on November 6, , by Anastasia Maillot: Skyrim's 10th-year anniversary is just around the corner, making it a perfect time to revisit a game that has stood strong through the test of time. Even years after, the characters and quests of Skyrim remain memorable, and one of the most interesting quests was without a doubt "Blood on the Ice.
The city of Windhelm has its fair share of problems in Skyrim. From the threat of the civil war that looms overhead to extremely fraught relations between the different races. And to top it all off, a serial killer is loose in its streets, stalking and murdering his victims under cover of darkness. Fortunately, the killer also known as the Butcher can be brought down by the player in the Skyrim Blood on the Ice quest. Once you meet these criteria, enter Windhelm through the main gate and head to the graveyard located on the West side of the city. Susanna the Wicked is the third victim. The guard assigns you the task of investigating the murder mystery and identifying the killer. He will then advise you to seek out Jorleif the Castle Steward for further help in the murder case. You can find Jorleif in the Palace of the Kings. The interaction with him will be brief and conclusively he will accept your help in solving the murder case.
Blood on the ice quest
When you first visit Windhelm, a few of the citizens and guards will mention a serial killer on the loose. A general fear is noticeable, but nobody will really talk about the killings, and it remains nothing but a rumor. When the right conditions have been met see this section on how to trigger , the body of the Candlehearth Hall barmaid, Susanna the Wicked , will appear, surrounded by witnesses, in the graveyard. If you approach the scene, a guard will stop you and explain a bit about the murders. The guard also explains about the local guards being too busy with the war to do any real investigation, and they would gladly accept some help from you. For starters, he tasks you with questioning the three townsfolk gathered around the body. On a rare venture outside the Hall of the Dead , Helgird will be little help at the moment, but will point out that Susanna's coin purse is still intact. Calixto Corrium claims he 'saw a fellow running away, but didn't get a good look at him', while local beggar Silda the Unseen didn't make it to the scene before Susanna was dead and the killer gone.
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Getting too far in the game by completing the Dark Brotherhood quests , the Thieves' Guild quests , Civil War quests , or other similar side quests can render Blood on the Ice impossible to start. Following it, you arrive at the doorstep of an abandoned house , its front door firmly locked. Glitch Getting too far in the game by completing the Dark Brotherhood quests , the Thieves' Guild quests , Civil War quests , or other similar side quests can render Blood on the Ice impossible to start. Killing Calixto on the streets will not incur a bounty on the player, even if it's right next to a guard. Forbidden Legend. Interact with it to find the gristly remains of the victims and the journal. Although the Dragonborn can directly begin looking for clues into the murders, they will not receive any hints from the guards or the steward if they do so. If players fulfill these conditions, they should notice a crime scene at the town's graveyard with several bystanders. You will be stopped by a guard inspecting a crime scene. I've heard you dabble in necromancy. Log In Sign Up.
This side quest takes place entirely within the city of Windhelm. It can be available once your character has visited the city a certain minimum number of times, either by fast travel or by simply leaving and returning through the front gate, and begins when the player enters the graveyard district near the Temple of Arkay. A Windhelm city guard who is watching over the aftermath of a recent homicide there will halt the player's progress to inquire if your character has seen anyone suspicious fleeing the scene.
Approaching the door will complete the "Examine the crime scene" objective and remove the marker over the tomb near where the victim was found. Fixed Bugs Patch 1. Side Quest. JCC 12 years ago 1 I've talked to Jorleif and the woman in the Hall of the Dead, but now I can't get the story to progress any further. Getting Started. Moving farther into the house, you notice a wardrobe and a bookcase on the far wall, and another wardrobe to your right as you enter a small alcove. It appears he may have been innocent. The quest might not yield significant rewards, but it's one of those cool murder mystery quests that has players guessing who the true culprit could be. But someone keeps taking them down. Via: DeviantArt. Calixto Corrium claims he 'saw a fellow running away, but didn't get a good look at him', while local beggar Silda the Unseen didn't make it to the scene before Susanna was dead and the killer gone. Enter the catacombs of the Hall of the Dead and find within the Priestess, who is already engaged in preparing the body for its eternal rest. When that happens, go by the blacksmith or the sound, if it's random. During the day, he will be in his quarters first door on the left on entering, upstairs, at the far end.
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