botw fanart

Botw fanart

This years Zelda Breath of the Wild made me realize how much I love well executed stylized looks in videogames!

So, this took about an hour to make, and surprisingly, I did this art with just some coloring pencils that I have, because I don't have high quality copic markers. By the way this is my first post in this amino so I hope you guys like it! It was a bit hard for me because I had to put pressure on the color pencils in order to make them give the right color and not some weird swamp juice color. This website saves cookies to your browser in order to improve your online experience and show you personalized content. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences.

Botw fanart

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It also has transmissive properties similar to those in BotW:. Im quite happy with the shape, density, lods If possible I want this scene to run at 60fps on my GTX M and the way it blends with the terrain. It is still good, botw fanart.

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It is expansive, fun to play, and also incredibly awesome to look at. The many settings, characters, and plotlines have inspired many fans to create some excellent art. Many of these pieces below may even make it on your desktop as wallpaper, or on your actual wall at home. So, without further ado, check out these exceptional examples of beautiful Breath of the Wild fan art. It may even inspire you to jump back into the game itself. In this image by alanscampos , Link is doing what he does best: being heroic.

Botw fanart

After a new trailer for the sequel to The Legend of Zelda: Breath of the Wild dropped during E3, fan artists have been smitten with the new look for the hero Link. This includes one artist on Pixiv, who drew an absolutely stunning depiction of the Hero of the Wilds. The art is notable for its detail on Link's arm, which appears to be fairly accurate to the trailer. When Breath of the Wild 2 was first announced at E3 , fans were quick to notice a trail of green magic overtaking Link's arm. What exactly this magic would do was theorized heavily. The gameplay trailer revealed that, while it did deform Link's arm , it also gave him the ability to use new powers.

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May I ask you for help, if I need some, to get my grass look like your? Cookie Policy This website saves cookies to your browser in order to improve your online experience and show you personalized content. Showcase , Work-in-Progress , unreal-engine. I feel like the one thing that Im still missing here is that I cant quite figure out when to use the outline. Its really hard to find a pattern in BotW, sometimes its completely visible even in the shadows and sometimes its completely gone or only on some parts of the mesh. Congrats on the feature and welcome! It was really hard using the colored pencils though! Love it! This years Zelda Breath of the Wild made me realize how much I love well executed stylized looks in videogames! Im still early in the process of creating this scene, atm I got my cellshaded post process done and Im starting to like the look of the grass still missing a color texture so its time to create some actual assets and start thinking about the composition! Join the community. Get App. Edd 3 days ago. I hope to counter that with the hint of AO.

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Featured post Lily Daedo. By the way this is my first post in this amino so I hope you guys like it! This website saves cookies to your browser in order to improve your online experience and show you personalized content. Why thank you good sir! Loginius Loginius October 28, , pm 1. Im still early in the process of creating this scene, atm I got my cellshaded post process done and Im starting to like the look of the grass still missing a color texture so its time to create some actual assets and start thinking about the composition! Showcase , Work-in-Progress , unreal-engine. I might also start shaping the terrain if I get sick of the Mario Hills Im doing this in my spare time after work so its slow going but Id really like to finish this before the end of the year! Into Zelda? Congrats on the feature and welcome! I hope to counter that with the hint of AO. Next up Im going to start working on some rocks and a character model to replace the beautiful unreal mannequin! Im quite happy with the shape, density, lods If possible I want this scene to run at 60fps on my GTX M and the way it blends with the terrain. Toemoya Toemoya May 17, , am 3.

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