chapter 10 fire emblem conquest

Chapter 10 fire emblem conquest

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General Strategy: - Objective: Defend green zone for 11 turns. X's are 50 hp partitions This is a chapter where you are under a lot of pressure to defend from multiple angles of attack. All enemies move from the start except Takumi and his retainers. There are many reinforcements that spawn this map and at the end of turn 6, Takumi will activate the dragon vein assuming he is alive removing all of the water from the map, turning the tiles into plains tiles and his retainers will begin to move. Most of the enemies will move towards the green zone unless there are enemies within range which they will attack as long as they cant seize that turn. Most of the sky knight reinforcements however will completely ignore your units and fly straight at the green zone. Your strategy depends on what units you have trained.

Chapter 10 fire emblem conquest

This chapter takes place in the Mokushu Forest. The script for this chapter can be found here. The player starts off on the western area of the map while the enemy occupies the east. Throughout the map, there are open areas that seemingly appear safe to traverse. The Dragon Vein spots throughout the area will also activate or de-activate these traps when used. It is advised to deploy Azura in this chapter and keep her on the west side, out of the range of any enemy units. Takumi appears as an enemy at the beginning of the next turn, and having Azura talk to him will trigger an event where she sings a song to break him out of his trance. After this event is over, he will return to his senses and help you out for the battle. If you didn't deploy Azura, you will have to defeat him immediately as ignoring him can prove fatal. He will still join the army even if he is defeated in this chapter.

You can then pair Selena up with her and have her visit the southeastern home, netting a Dracoshield and allowing her to double and one-round Oboro. Meanwhile, the Hoshidan army remains hot on their trail. JimmyBeans Posted February 9,

The mission Chapter Unhappy Reunion is the tenth mission in Fire Emblem: Fates, and is part of the Conquest Chapters that can only be accessed by siding with the kingdom of Nohr during the pivotal decision. Important Note: This is a defensive mission. This means you need to keep any and all enemies out of the zone at the top by any means necessary. Since you're outnumbered, don't take any risks you don't need to, and play it safe. You are free to choose your own characters and take your own path through Fire Emblem Fates, but here's what we did to beat the level on normal difficulty. With the map being a defensive one, with plenty of risk and reward, it was surmised that as long as you can push back against Hoshidan forces on all fronts, there was a chance to take the fight to them without leaving yourself open.

The mission Chapter Unhappy Reunion is the tenth mission in Fire Emblem: Fates, and is part of the Conquest Chapters that can only be accessed by siding with the kingdom of Nohr during the pivotal decision. Important Note: This is a defensive mission. This means you need to keep any and all enemies out of the zone at the top by any means necessary. Since you're outnumbered, don't take any risks you don't need to, and play it safe. You are free to choose your own characters and take your own path through Fire Emblem Fates, but here's what we did to beat the level on normal difficulty. With the map being a defensive one, with plenty of risk and reward, it was surmised that as long as you can push back against Hoshidan forces on all fronts, there was a chance to take the fight to them without leaving yourself open. The first round of combat is all about getting your units into position. Elise and Silas can ride off to the northwestern dock to defend the crumbling partition, while Odin and Niles move northeast towards the ballista, stopping to warn a house and gaining a Master Seal for their trouble.

Chapter 10 fire emblem conquest

This chapter takes place in Port Dia. In this chapter, the objective is to defend the green tiles from enemies for 11 turns. If any enemy unit breaches through into any of the green tiles, you automatically lose. On the 3rd turn, Camilla and her two retainers arrive and join player's army. Enemy reinforcements arrive every other turn starting on the 5th turn. The quantity and ability of enemy reinforcements escalate every wave.

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They are located as follows:. There are many reinforcements that spawn this map and at the end of turn 6, Takumi will activate the dragon vein assuming he is alive removing all of the water from the map, turning the tiles into plains tiles and his retainers will begin to move. Supporting unit of pair up with a Poison Strike Ninja. The list also does not include any bonus units , as they are recruitable at the player's discretion. At first is aggressive playing better than defense and later is the protecting more useful. Niles is good on this map due to the sheer number of flying things. On Hard and Lunatic Mode, some Oni Savage reinforcements come with Lunge and move units out of the way for their fellow soldiers to breach the line. Initial DV active. Your servant will most likely be used to heal people. No, keep trying, this is literally the hardest chapter in the game. Beyond that I like to send Arthur and Niles to the top right to deal with the archers and soldiers, Silas guards the bottom right corner while Effie goes to the bottom left and begins knocking down a portion of the wall. Read at your own risk! She's not very strong by herself but with Odin and Niles they shall not pass. Iron Naginata.

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This map is meant to be a challenge. She has very solid all around stats, and she will seal your strength and defense if you don't kill her on your attack. At this point, it's more up to you on how to distribute your troops, but be aware that many enemies' movement ranges will now be unhindered, so it's more crucial to place your units so that they'll be able to more easily reach multiple embankments of enemies. Categories : Fates Chapters. Takumi" A large group of samurai appear on the scene, after which Takumi slowly steps forward and draws his Fujin Yumi , which begins to glow; Takumi speaks scornfully to Corrin and states that they abandoned their family and country, and must now pay for their betrayal. Ignore the NE archers till Cam and frens show up. Browse More Questions. In this chapter, the objective is to defend the green tiles from enemies for 11 turns. Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. If any enemy unit breaches through into any of the green tiles, you automatically lose. When they join Camilla teams up with Corrin and she can then help him move down a lot faster. The mission Chapter Unhappy Reunion is the tenth mission in Fire Emblem: Fates, and is part of the Conquest Chapters that can only be accessed by siding with the kingdom of Nohr during the pivotal decision. Crazyalien18 2 years ago 2 Well for one thing, you would probably do better with Effie and Arthur split up for now, as they're both early promotes here. You should take them out quickly before the next enemy phase starts, though. Basically, turn 7 marks the point when you'll want to focus more on offense than defense, because here enemies will start coming at you more aggressively.

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