Domain cleric
None are useless, and few are overwhelmingly powerful.
Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain.
Domain cleric
DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons. Different subclasses will offer different options which can expand your roles within the party. Every individual cleric can feel very different in great part due to the huge number of subclasses available. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Hit Points : d8 hit points is good for a full caster, but it can be problematic since many Clerics fight on the front lines. Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. Saves : Wisdom and Charisma saves cover some of the most debilitating effects in the game. Simple weapons will be fine, especially once your spells eclipse your damage output with weapons. Spellcasting : The Cleric is a Wisdom-based full caster.
Domains can turn clerics into domain cleric monsters, fonts of life capable of out-healing damage taken, skilled explorers, magical artillery and anything in between. Cantrips At 1st level, you know three cantrips of your choice from the cleric spell list.
Edit this menu. Home Edit this menu. Create account or Sign in. Death Domain : Simplistic Necrotic Damage boost build. Knowledge Domain : Skill-booster sage build. Life Domain : Full healer build. Protection Domain : A defensive warrior build.
Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain.
Domain cleric
DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game.
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Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. This comes alongside a wide array of other buff and support spells, and additional skill proficiencies to aid social situations. Edit this menu. Otherwise, you can use it again after you finish a long rest. Players who still want to build a War Domain cleric are encouraged to make maximum use of this subclass's mediocre features to get ahead. All their healing spells restore extra hit points based on the spell's level to make them even better. Heavily-armored Clerics can dump Dexterity. General Wikidot. Knowing how best to apply this requires a little bit of math. However, that's fairly situational, since plenty of foes use basic martial weapons or physical attacks like bites and claws to deal damage instead.
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Except for Healing Word, none of those options require rolling. All their healing spells restore extra hit points based on the spell's level to make them even better. Finally, Blessed Strikes deals Radiant Damage. At first, this effect will turn the enemy and force them to flee, and starting at level 5, the effect is like the Banishment spell, minus the need for concentration. Divine Domain : Cleric subclasses are briefly summarized below. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Clerics of the Tempest Domain notably gain the Channel Divinity ability Destructive Wrath, allowing their thunder and lightning attacks to deal their maximum possible damage. However, their abilities are wholly combat-focused. Notify administrators if there is objectionable content in this page. The entire Bond could even teleport off of one punch, simply have each one react to the damage of the previous reaction trigger. However, not all domains are equally useful or interesting. This notably applies to all attacks, so the Advantage offsets disadvantage for making ranged attacks, and it also applies to spell attacks so you can deliver spells like Inflict Wounds and Spiritual Weapon with Advantage.
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