Doom double barrel shotgun
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The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. Each pellet still does points of damage for a total of points of damage per shot, provided that all pellets hit the target. The super shotgun is thus nearly three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time. One well-aimed blast from a super shotgun almost always kills two imps , one demon , or one spectre , and often inflicts additional damage to nearby monsters. By contrast, a single shotgun burst is less reliable at dispatching an imp in one shot or a demon in two unless it is dead on target.
Doom double barrel shotgun
The super shotgun , also called "combat shotgun" in the manuals or otherwise "double-barreled shotgun" or often abbreviated to "SSG" is a sawed-off , break-action , double-barreled shotgun in contrast to the original shotgun which is pump-action and single-barreled. The Combat Shotgun is a new acquistion by the Marine Corps inventory and some of the troops have taken to calling it the "super shotgun. It also kicks twice as bad, which doubles your recovery time between shots. On the upside, however, it offers three times the stopping power. If you want to let the air out of floating gasbags like Cacodemons and Pain Elementals, stick one of these in their eye sockets and pull the trigger. Sayonara slimeball! After its introduction in Doom 2, the side by side double-barreled shotgun became a mainstay in both the Doom and Quake series. It serves as a slow reloading, but powerful close-range weapon. In Doom 64 , the super shotgun fires much quicker, nearly as fast as the regular shotgun. It does not have the reloading animation that is present in the PC versions of Doom either, which is also the case with the normal shotgun's cocking animation. In addition, the gun knocks the player back a bit when fired. In Quake the Double-Barreled Shotgun is the main close-range weapon. The rate of fire is noticeably higher in comparison to the Doom 2 Super shotgun. Quake II has the Super Shotgun with a rather unusual pump-action mechanism. Doom Wiki Explore.
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It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently unless upgraded. It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading. With the Double Trouble upgrade, it deals damage before reloading. This is balanced out by a low fire rate and a large, wide oval spread pattern. The Super Shotgun can be found in a variety of locations.
The super shotgun , also called "combat shotgun" in the manuals or otherwise "double-barreled shotgun" or often abbreviated to "SSG" is a sawed-off , break-action , double-barreled shotgun in contrast to the original shotgun which is pump-action and single-barreled. The Combat Shotgun is a new acquistion by the Marine Corps inventory and some of the troops have taken to calling it the "super shotgun. It also kicks twice as bad, which doubles your recovery time between shots. On the upside, however, it offers three times the stopping power. If you want to let the air out of floating gasbags like Cacodemons and Pain Elementals, stick one of these in their eye sockets and pull the trigger.
Doom double barrel shotgun
It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently unless upgraded. It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading. With the Double Trouble upgrade, it deals damage before reloading. This is balanced out by a low fire rate and a large, wide oval spread pattern.
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Plus, when fully upgraded, it allows you to shoot quite fast. Geschrieben am: Don't have an account? By then normal shotgun ceases to be useful. What do you guys think about the new double barrel shotgun so far? Regardless, the SSG is a very potent and powerful weapon in the right hands, and it serves as a great alternative for the bigger weapons when facing lone stronger enemies such as barons of hell or bigger groups of weaker monsters. It's a double barrel shotgun, it does what a double barrel shotgun does just like it did in the original games. Quake II has the Super Shotgun with a rather unusual pump-action mechanism. If shells are the only plentiful ammo, or if sniping at a distance is required, it is advisable to switch back to the shotgun; unlike other hitscan attacks which only spread horizontally, the SSG's pellets also spread vertically. Doom community. Current Wiki. View history Talk Categories : Stubs Doom weapons Humans. Permanent link. The super shotgun is also a bad choice for dealing with lone humanoids scattered in mazes.
The Vulcan double-barreled shotgun , also known as the super shotgun , is a weapon introduced to Doom 3 by the Resurrection of Evil expansion pack. It is first found in Erebus - Level 3 in Sarge's office.
A fully upgraded Super Shotgun will increase the damage per shot, give it a higher rate of fire, quicker reloading, and grant an additional shot count before it reloads, making it more devastating against powerful demons. Ranged attack Sprite. Categories : Stubs Doom weapons Humans. Since this is the only weapon without mods, it is easy to fully upgrade this weapon within a short period of time. Reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters. Each pellet still does points of damage for a total of points of damage per shot, provided that all pellets hit the target. If the player switches to a different weapon immediately after firing the super shotgun, the weapon will switch before the super shotgun is reloaded. Quake II has the Super Shotgun with a rather unusual pump-action mechanism. Once the player has both shotguns, the "3" key is bound to selecting the shotgun and the double barrel shotgun. The double barreled shotgun does much more damage per shot than the normal one. In Quake the Double-Barreled Shotgun is the main close-range weapon. Categories : Articles with unsourced quotes Doom weapons Double-barreled shotguns. Regardless, the SSG is a very potent and powerful weapon in the right hands, and it serves as a great alternative for the bigger weapons when facing lone stronger enemies such as barons of hell or bigger groups of weaker monsters. The double barrel shotgun was my all time favorite go to weapon but in this game i just feel like the cons far outweigh the pros in allot of situations.
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