factorio big bertha

Factorio big bertha

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I struggle to make the tank work well for me. The vehicle is too slow to really kite enemies, and the turret rotation speed is really slow, too. The only serious use I have found for it is to use the flamethrower to carve long, straight lines through dense forests with ease. Am I missing something? Is there some secret to using the tank that makes it more combat effective?

Factorio big bertha

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That's very long :O On my biggest savegame it took 3 minutes. It fires artillery shellsrelatively slow-moving projectiles that explore chunks factorio big bertha terrain they travel across. Search the history of over billion web pages on the Internet.

Log in. Bigger Artillery by Mrxmen Mod category: Content. Combat Mod tag: Combat. New ways to deal with enemies, be it attack or defense.

It's not clear from the album, but the entities also blocked my movement where they were packed most densely. Note, I only noticed these because they prevent building at their location, but if you were to somehow make it possible to build on top of these entities, that still wouldn't really solve the problem. The entities need to be cleaned up. The sound trigger entities persisted because their prototype was a SimpleEntity; changing it to Explosion apparently causes the entities to be destroyed after their animation and sound finish. Thanks a lot for the extensive bug report and provided fixes! I've integrated most of your patches and pushed a new version. So I've kept the sound type as it seems much lighter code wise at least. Log in.

Factorio big bertha

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The artillery turret is essentially the same weapon, but deployed as a static structure like other turrets. Artillery wagons, like Artillery turrets, have a massive range, outranging non-Artillery fixed fortifications by a factor of 10 or more. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for enemy structures spawners and worms and shoot at them.

Feral tank bis

Too bad the flamethrower isn't as effective in the tank as it is on foot. So use decent fuel - solid fuel at a minimum, rocket or nuclear fuel if you have it. Software Images icon An illustration of two photographs. Log in to reply. IMHO yes - non-explosive ammo can pierce targets so you take out heavily defended spawners without having to bother with killing the bugs. The vehicle is too slow to really kite enemies, and the turret rotation speed is really slow, too. Transport belt Fast transport belt Express transport belt Underground belt Fast underground belt Express underground belt Splitter Fast splitter Express splitter. The wagon itself can hold a supply of shells while artillery turrets only hold 15 , providing a portable magazine of some size that can be towed around with the weapon without external storage. Is there some secret to using the tank that makes it more combat effective? Nevertheless the best use for a tank: Load cannon, drive close enough to nests, fire at will to one-shot the nests and most worms , hightail it back to some friendly turrets with a repair station with either flamer or machine gun singing its song.

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They also cannot target mobile units in automatic mode. Things you can check: Do you have enough power? Once they are dead I'll focus on the spitters and the biters. They are not, however, the most mass-efficient one, as an artillery wagon weighs 4 times as much as a regular wagon, but holds only 2. Automatic mode cannot target mobile units biters and spitters ; shells do, however, damage mobile units in the vicinity of impact normally. Targeting remotes show the number of fire-ready loaded and, for wagons, stationary artillery pieces in range of cursor position when held. I used to use them to clear tough nest emplacements in areas I wanted to expand. Place some turrets and shoot with ap rounds at biter nests, the biters will be killed by the turrets and you outrange most of their turrets. And then the tank turns into a killing machine able to take out solid nest banks. Especially when the enemy is far away.

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