galactic civilizations 2 mods

Galactic civilizations 2 mods

I have several mods i want to use however the only mods that are working are the steam workshop gag mass effect races

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Galactic civilizations 2 mods

I've been working on making some mod tools. The goal is to make creating mods you can't create from the game itself especially for people who don't want to muck around with the xml manually. This is an alpha version right now, and I'm looking to garner some feedback for further refinement. Stats tab. I'm not really sure what these do to be honest. Perhaps something to do with the civ's factions? Also the consumed trait seems set up purely for the festron well, all the races that are consumable perhaps? Modifiers tab. This one needs some work in the design department, and some things aren't very clear on how they work. For instance everything that used the "SpecialValue" always used the same values, so here it's restricted to those perhaps once we know what it does, and how it works, we could open it up more. Full supported list of options for types, bonus types, and effect types. Things that are known to work are shown in white, and are sorted at the top of the list. Things in grey are unknown to work if you find something works, or doesnt work, please let me know and I will update the lists. Create star systems either for the starting civilizations, or just for generic systems to be generated in the galaxy. System to Copy will allow you to pick an in game system to modify this is kinda buggy right now.

Thank you!

Mods are modifications or additional functionality that a user can choose to add to a game to make it more enjoyable. Modding is the process of altering the game and its data files to use these mods. Changes can vary from being completely cosmetic, to fundamental modifications to gameplay, such as changes to the technology tree. In Galactic Civilizations II mods may allow the user to use more ship textures or different hulls other than the ones that come with the game. These are just some of the possible mods as there might be other mods in the future that change different aspects of the game. The Mod folder that may provide these abilities has not yet been documented. All the static images in the game are stored as.

Forum Home Login. Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? I've been developing this mod for some weeks now, and the time is near for it's release. In short, this mod will: Replace the textures for all the races' homeworlds with new, original higher resolution versions. Replace all Class 0 planet textures with new, original higher resolution versions. Replace all ring and moon textures with new, original higher resolution versions.

Galactic civilizations 2 mods

By Cari Begle, aka CariElf. Current for version 1. Table of Contents. The Mods Folder. Modding Civilizations.

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We're looking up the edits for this post You installed the game in the Documents directory? Ferengi Alliance Race Logo. This version is based on version 1. The goal is to make creating mods you can't create from the game itself especially for people who don't want to muck around with the xml manually. From Galactic Civilizations - Official Wiki. You can't invite this user because you have blocked him. The World Flags Logos Pack. This one needs some work in the design department, and some things aren't very clear on how they work. EDIT: I see how to do it, but it's done on the civilization level, as opposed to the race. If I haven't please let me know.

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Does anyone Know where to Put Mods. Search this post. Is this possible to make custom race look and music? Discussions Rules and Guidelines. On sale now. EDIT: I realized this is only for the names, and you're looking to link the names to the portaits. May 21, Subscription Options. July 23, PM from Stardock Forums. Install Steam. If we are the ones with flawed games where the BrowseWnd. And I doubt it is useless in its current state.

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