Godot engine docs
A collection of project templates and assets used by tutorials in the official Godot documentation. This repository contains project files and assets used by tutorials in the Godot Engine 's documentation.
To browse the documentation offline, you can use the mirror of the documentation hosted on DevDocs. To enable offline browsing on DevDocs, you need to:. Extract the ZIP archive then open the top-level index. For mobile devices or e-readers, you can also download an ePub copy for offline reading updated every Monday. If you use Firefox and wish to use the dark theme regardless of your OS configuration, you can install the Dark Website Forcer add-on.
Godot engine docs
Welcome to the mirror of the official documentation of Godot Engine , the free and open source community-driven 2D and 3D game engine! If you are new to this documentation, we recommend that you read the introduction page to get an overview of what this documentation has to offer. This repository is managed and maintained by Godot Community and is not affiliated with the official Godot Engine project. This repository serves as an alternative source in case the official site experiences downtime or other connectivity issues. For issues specific to the mirrored documentation, please use the issues section in our Github repo. The table of contents in the sidebar should let you easily access the documentation for your topic of interest. You can also use the search function in the top-left corner. Godot Engine is an open source project developed by a community of volunteers. The documentation team can always use your feedback and help to improve the tutorials and class reference. If you don't understand something, or cannot find what you are looking for in the docs, help us make the documentation better by letting us know! Submit an issue or pull request on the GitHub repository , help us translate the documentation into your language, or talk to us on the documentation channel on the Godot Contributors Chat!
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With the release candidate for Godot Engine 4. To that end, this is a call to action — to help in completing the documentation for Godot 4. Everyone is welcome! Seasoned participants, please take this chance to document all the awesome work you and your teammates have been doing on Godot. Helping each other is highly encouraged, filling the gaps and reviewing contributions to make sure they are factual and well written. We have many new features, and documentation is going to be the first place people look at to figure them out. The documentation team is happy to help out, just give us something to work with be it a class reference addition or a new tutorial for the manual.
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools , so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms Linux, macOS, Windows , mobile platforms Android, iOS , as well as Web-based platforms and consoles. Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code.
Godot engine docs
To browse the documentation offline, you can use the mirror of the documentation hosted on DevDocs. To enable offline browsing on DevDocs, you need to:. Extract the ZIP archive then open the top-level index.
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Branches Tags. How can I contact you? How large world coordinates work Who are large world coordinates for? I have a great idea for Godot. View all files. The Class Reference is maintained in the main repository and needs to be edited there. All the content of this repository is licensed under the Creative Commons Attribution 3. Chat IRC on Libera. For mobile devices or e-readers, you can also download an ePub copy for offline reading updated every Monday. Report repository. To browse the documentation offline, you can use the mirror of the documentation hosted on DevDocs. What 3D model formats does Godot support? Code of conduct. Notifications Fork 2.
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games. We will have a booth on the expo floor, and would love to welcome you there! Another 4.
How can I extend Godot? Which platforms are supported by Godot? Skip to content. Welcome to the mirror of the official documentation of Godot Engine , the free and open source community-driven 2D and 3D game engine! Packages 0 No packages published. Do a code review 4. View all files. Seasoned participants, please take this chance to document all the awesome work you and your teammates have been doing on Godot. Test the PR and look for regressions 3. Everyone is welcome! Contributors 4. This repository serves as an alternative source in case the official site experiences downtime or other connectivity issues. Using official builds to speed up bisecting The Git bisect command Determine the commit hashes Build the engine Run the engine Bug triage guidelines Issues management Labels Documentation labels Milestones Pull request workflow Git source repository Forking and cloning Branching Updating your branch Making changes Pushing changes to a remote Issuing a pull request Modifying a pull request The interactive rebase Deleting a Git branch Pull request review process Code review and testing 1.
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