good arena 4 deck

Good arena 4 deck

Hello my friends, today I am going to introduce with you an Arena 4 good arena 4 deck — the Prince Squad. I did a small test with this deck yesterday on my level 4 account and I successfully pushed from Arena 4 to Arena 5 with 8 consecutive victories. This Deck is rather defensive. Its main goal is to use disruptive cards that allow to generate Elixir advantages while applying pressure to a lane.

The Giant Beatdown requires a Giant out in front. Skip to Content. These decks are the perfect way to move from the lower arenas up to the higher echelons where the top players like to mingle. By Mike Stubbs. Summary 1.

Good arena 4 deck

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Incredible movement speed paired with ridiculous damage output makes this dude the best offensive card of the game. More details: Fan Content Policy. It takes a bit of time to master, but becomes difficult to stop.

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Here you will get the clash royale best arena 4 decks which are in P. A Playhouse. I am picking some good decks which will help you to win every battle in arena 4. In arena 4 new great cards get to unlock, so you have more options to battle. These cards are fire spirit, skeleton dragon, inferno, wizard, giant skeleton, Pekka, and miner. Average Elixir Cost: 3. Pekka with a goblin barrel is a deadly combination with the highest winning rates in clash royale. A giant skeleton can be used as a tank, and the deadly effects on this card are so significant that it gives good damage to a tower and troops. Epics are better than common and rares in the early stages. If your opponent also has a goblin barrel, use arrows on them.

Good arena 4 deck

Here is a listing and descriptions for some of the best decks that can be made from using Arena 4 cards in the P. All of the decks listed will contain cards that must be unlocked by reaching Arena 4. You may not have access to some cards if you are unable to enter the P. This deck focuses on having a powerful tank card push through enemy defenses straight to a Tower. Giants and Barbarians will be powerful damage dealing units, while the Witch can do the same while summoning skeletons to the field. Seapr Goblins and Archers do what they do best from a distance and are good defenders against incoming attacks.

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This is certainly a deck for Arena Four and for a while in Five, but once you hit Arena Six then maybe look for an alternative as we struggled to make this work there. Bomber can follow him to help him take on the likes of Skeleton Army and Spear Goblins, while Arrows will eliminate Minion Horde that will nevertheless eat him alive. The general idea here is a simple Giant push strat, with the Witch and Musketeer for back-up, as the Witch can deal splash damage to large crowds while the Musketeer has pretty high single-target damage. It can apply pressure in a lane by spawning the goblins that deal little damage, that builds up slowly, against enemy tower. By Mike Stubbs. It takes a bit of time to master, but becomes difficult to stop. If you get it right then you can have all three big-value cards and some extra skeletons around for the push. Hello my friends, today I am going to introduce with you an Arena 4 deck — the Prince Squad. Defence is where this deck struggles. If they send Barbarians, get that Bomber out. This Deck is rather defensive.

You finally reached arena 4. Are you curious about the possible combos you can make with the newly unlocked cards?

These players are wise to the hut spam, or giant pushes and have decks designed to counter them. Get a couple of these behind a Golem hitting the tower and you can be almost certain of taking it. His damage output is stupid. Defence is where this deck struggles. It does everything. If they send Barbarians, get that Bomber out. Some like to use Arrows instead, but the mini stun on Zap makes it a little more useful most of the time. Hello my friends, today I am going to introduce with you an Arena 4 deck — the Prince Squad. The Giant Beatdown requires a Giant out in front. The Golem, which you can only get in Arena Six, effectively replaces the Giant, but has a much higher damage potential, meaning you need less backup to combat it. By Mike Stubbs.

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