Grim hollow pdf
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Views 41, Downloads 15, File size 66MB. Playtesting: All the amazing people who took the time to playtest and provide feedback. Special Thanks: To Wizards of the Coast and all the employees within. Thank you for the fantastic work! Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. Open Content: Except for material designated as Product Identity see above , the game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Grim hollow pdf
Views 22, Downloads 5, File size 47MB. Thank you for the fantastic work! Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. Open Content: Except for material designated as Product Identity see above , the game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. All rights reserved. Reference to copyright material in no way constitutes a challenge to the respective copyright holder of that material. Inside, you will find the world of Etharis, a labour of love and passion made possible entirely by the support and hard work of gamers just like you. What started as a home game with a few friends has become a living, breathing world, brought to life by the 4, backers who made our dream a reality. From a late-night gaming session to a successful Kickstarter campaign, the journey so far has been a whirlwind of challenging and rewarding experiences. Introduction This is our first book and we have learned a lot. We are incredibly proud of the work we have done, and the results laid before you. However, this is just the beginning for this hopeful little startup from Down Under, and we would be sincerely grateful to continue this journey with you. Now, as a part of our ever-growing community, we hope to see you next time, for whatever fantastical plane of existence our imaginations conjure next.
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Do you dare set foot within the world of Etharis? A civilization that has long forgotten hope and now clings on desperately for survival. This Dungeons and Dragons supplement is compatible with 5th Edition and designed to be friendly for both beginners and veterans alike! The Players Guide is the perfect companion for players who wish to enhance their character and bring the feel of a gritty setting to their campaign. The Players Guide includes:. Log In. New Account or Log In. Hide my password.
Grim hollow pdf
This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA. Home current Explore. Words: , Pages: Thank you for the fantastic work! Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. Open Content: Except for material designated as Product Identity see above , the game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1.
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As a squire, one must don weapons and armor and go on a quest. No violence has occured yet between these two sides, but with these escalating provocations that may not hold true for long. Rauland still leads Etharis in terms of craft skill and raw materials. If there was any silver lining to the Aetheric War, it was that the Kindred never showed themselves afterward. Mirror Spell 3rd-level abjuration Casting Time: Reaction which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: V, S Duration: Instantaneous You attempt to copy and cast a spell that you can see being cast. Those days are long past, and we all must somehow carry on. The only remnants of their reign are their surviving lieutenants—the Arch Seraphs and Arch Daemons—and the forces they control. This effect lasts for 1 minute, or until you use a bonus action to end it. An archmage who lived during the early Age of Expansion, Raakan built an impressive library on the nature and origins of magic. The elves and the dwarves both had their time, and other, older races did as well. Transformation Flaw: Divine Appearance Your appearance has radically transformed. Adventurers skulk furtively through the shadows, always aware of the danger that follows closely behind them—or the danger lurking within their bodies and souls. The Crimson Court believes that the use of magic is theirs by right; anyone else who uses it must either become their servant or be destroyed as a potential threat. Many adversaries have been caught off-guard when a seemingly defenceless opponent grew rows of gruesome spines before their eyes. Even though the halflings did not agree with the violent ways of the humans, they fell silent, deciding that being subservient to the stronger and better-armed human armies would guarantee their survival.
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The Sarmar mages believe that magic is learned and controlled through careful observation. Pale humanoids with manes of kelp-like hair, they seek the underlying duality of everything they encounter. Transformation Boon: Savage Predator Beginning at 4th level, whenever you roll to hit a target and score a natural 20, you may deal an additional 6d6 damage. Failure to do so may arouse suspicion that you are in league with the unmentionable entity. What does victory even look like? Perhaps some new and greater threat is stirring in the dark depths of the sea, and the Laneshi seek aid from their air-breathing cousins. Magic is Mistrusted With the disappearance of divine magic, arcane spellcasters on Etharis found themselves the target of hatred and mistrust. The warrior caste is roughly double the size of the mystic caste and is structured as a meritocracy, with great deeds leading to greater status. Others have turned their backs on their former comrades to seek their own goals, fully embracing mortal life. Transformation Features A Lich has the following transformation features: Prerequisites Ability Scores: Intelligence 16 Spellcasting Ability: You must have the ability to cast 7th level spells. The humans quickly scattered; the effects of the explosives had struck fear into their hearts.
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