gta 4 stunt jumps

Gta 4 stunt jumps

On screen messages will inform the player of their progress towards completion of all of the jumps:. Some jumps do not require Niko Bellic to make it a certain distance, instead they must simply land the jump. Other jumps have very strict requirements that are hard to determine. These details have been explained below gta 4 stunt jumps known.

You need to jump between the two billboards that overhang the freeway below. Tudor St Francis International Airport Run south down Tudor and you'll find the ramp on the left, pointing toward the expressway to the east. You need to jump over the expressway to complete the stunt—easy enough. Tudor St Francis International Airport Head eastbound on the north end of Tudor and look for the ramp just off the road on the left. You need to jump onto the freeway. Another simple jump.

Gta 4 stunt jumps

As GTA 4 and its episodes are now backwards compatible on Xbox One , we've taken the opportunity to blow the cobwebs off one of our classic guides. Here, you'll find maps and instructions for how to complete all 50 stunt jumps across Liberty City, as well as videos showing every jump in action. Grab yourself a fast vehicle and get started! The first five are quite easy - just remember to get a long enough run-up and you'll be fine. Three and four are consecutive - but be careful to remove the exploding barrel from the alleyway entrance BEFORE you take your run-up. We've numbered the stunt locations here - all of these are in Broker, the first area of the city, so you can get going on these right away. The next set of jumps are also in Broker, and pose little challenge, except perhaps for jump 9, which requires a lot of speed, but doesn't have a clear landing point. Just follow our video and you should be fine. Remember, you can always set a waypoint on the map screen and then catch a taxi if you don't fancy driving between them all. It doesn't cost that much, even if you skip the journey. One more in Broker first. Incidentally, it's worth saving your game at the safehouse every now and then, and making sure you load the right file as you don't want your jumps to be undone by an unsaved game. Head across the bridge to the north remember to pay the toll!

Morris Streetwestbound, straight ahead at the junction of Concord Avenue. Where you need to land doesn't seem super particular. Narrow ramp in the center of the four lane Algonquin Bridgewestbound.

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These are ramps that are scattered across the map, both in downtown Los Santos and Blaine County. The GTA V Stunt jumps are pretty straightforward, too: all you need to do is run into these ramps at high speeds with a vehicle preferably a motorcycle and land safely on the other side. It's recommended to do the GTA 5 Stunt Jumps while playing as Franklin , as you can use his special ability to slow down time while driving, which can be very handy. So it's a good idea to make use of the quick save feature on the in-game phone right before attempting every jump, so that if you fail you can reload immediately and be in the same exact spot where you saved. All you have to do to complete GTA stunt jumps is drive a vehicle up the ramps, launch, and land safely - without crashing. If you need help finding these spots, refer to our GTA 5 stunt jumps map above. Nearly all stunt jumps GTA 5 has to offer are easy to do. Only a few of them require some extra speed and precision.

Gta 4 stunt jumps

It's not time-sensitive, meaning it can be played at any point, even after the main storyline is completed. Attempting a stunt jump will prompt the player on-screen with a message, mentioning the completion status of the attempted jump and the number of jumps remaining:. Some jumps require Niko to achieve a certain distance, and others only require the jump to be successfully landed. Most jumps are greatly aided by the use of a motorcycle , while some are near-impossible without using one. Two water jumps require the use of a boat. Tutelo Avenue northbound, straight ahead at the junction with Carson Street. Railway tracks parallel to Creek Street, westbound. Wooden plank ramp at the end of the line. Narrow ramp in the center of the four lane Algonquin Bridge, westbound. San Jacinto Avenue southbound, straight ahead at junction with Livingston Street.

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Car parking access ramp eastbound on the north side of Hooper Street at the junction of Dukes Boulevard. Alderney - Tudor. The slope for the ramp is on the right of the steps. Tudor St Francis International Airport Head eastbound on the north end of Tudor and look for the ramp just off the road on the left. Hit the jump with speed to land on the rooftop south of it. Total Film. San Jacinto Avenue southbound, straight ahead at junction with Livingston Street. Rate this game. On screen messages will inform the player of their progress towards completion of all of the jumps:. Westbound on the southernmost part of Plumbers Skyway , straight ahead crossing oncoming lanes as it curves north, to a broken section of the wall with a low dirt pile forming the ramp over the curb.

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Southbound the rails go up an incline and stop, forming the ramp. Wooden plank ramp at the end of the line. Broker - Beechwood City. Social Links Navigation. Overview Basics Walkthrough Side Quests. Eastbound on the southernmost part of Plumbers Skyway , straight ahead as it curves north, to a broken section of the wall with a low dirt pile forming the ramp over the curb. Concord Ave Steinway Get a running start from the south of Concord and hit the ramp in the dumpster to jump over the top of the construction zone and past the ramp on the other side of a small building. Freetown Avenue southbound, straight ahead at the junction with Lynch Street. Over the wall into the ground of the junkyard on Concord Avenue. There's very little grip on the train track, so be careful to get your line right as you tackle the left kink. You need to land on another rooftop that has ramps of its own. Beaverhead Avenue southbound, straight ahead at the junction with Sacramento Avenue , the residential driveway slope is the ramp. Alderney - Berchem.

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