gw2 stats

Gw2 stats

Stat changing or stat swapping refers to various features that allow changing attribute combinations gw2 stats called 'attribute prefixes' or simply 'stats' of wearable equipment :, gw2 stats. Legendary equipment can have their currently selected stats changed at any time while out of combat at no cost.

Attribute combinations are the sets of bonus attributes that can be found in equipment and upgrade components across the game. They are commonly referred to as prefixes in equipment pieces, suffixes in upgrade components, and colloquially as stats. All combinations have at least one designated major attribute, and up to two minor attributes. These designations determine the numeric bonus assigned to each attribute. All major attributes receive the same first bonus, and all minor attributes receive the same second bonus, which is always smaller than the first. These bonuses are determined by the total amount of attributes the prefix is made of, as well as the level, rarity, and type of the equipment piece. For example, the Hearty prefix and Heartiness suffix is the combination of toughness as the main attribute and vitality as the minor.

Gw2 stats

Attributes are characteristics which improve character and pet effectiveness in combat. There are 15 core attributes, plus one additional profession -specific attribute. The base value for each attribute is the same for all professions, with the exception of Health , which is profession-specific. Attributes are primarily increased by the attribute combinations of the equipment worn by the character. Many traits and skills can give bonuses to attributes as well, and in PvE and WvW they can also be increased through the use of consumables. When a higher level character is in a lower level zone, attributes are reduced via Dynamic Level Adjustment. There are four primary attributes: two offensive and two defensive. Primary attributes have a base value that grows with character level, rising every level until character level 10 and every even level thereafter. The base value starts at 37 for a level 1 character and increases to a total of at level This progression is shown in detail in the table to the right. For a detailed breakdown, see level rewards. In contrast to primary attributes, the five secondary attributes have a base value of 0 and do not automatically increase as a character gains levels. The six derived attributes are calculated from the primary and secondary attributes and statistics from gear and profession. These attributes are generally not directly available on equipment or as part of attribute combinations. A character's sixteenth core attribute is specific to their profession.

Condition Damage. Vitality Health.

This article lists various methods of acquiring equipment, organized by the attributes they provide. Attribute bonuses granted by equipment fall into certain patterns. The size of bonuses are determined by an item's type, required level, and rarity , while the precise effects are determined by an item's prefix. This page primarily focuses on acquisition of level 80 F exotic equipment; higher rarity equipment is listed on Ascended equipment and Legendary equipment instead. The highest bonuses are granted by equipment of G ascended quality.

Attributes are characteristics which improve character and pet effectiveness in combat. There are 15 core attributes, plus one additional profession -specific attribute. The base value for each attribute is the same for all professions, with the exception of Health , which is profession-specific. Attributes are primarily increased by the attribute combinations of the equipment worn by the character. Many traits and skills can give bonuses to attributes as well, and in PvE and WvW they can also be increased through the use of consumables. When a higher level character is in a lower level zone, attributes are reduced via Dynamic Level Adjustment. There are four primary attributes: two offensive and two defensive. Primary attributes have a base value that grows with character level, rising every level until character level 10 and every even level thereafter. The base value starts at 37 for a level 1 character and increases to a total of at level This progression is shown in detail in the table to the right.

Gw2 stats

This article lists various methods of acquiring equipment, organized by the attributes they provide. Attribute bonuses granted by equipment fall into certain patterns. The size of bonuses are determined by an item's type, required level, and rarity , while the precise effects are determined by an item's prefix. This page primarily focuses on acquisition of level 80 F exotic equipment; higher rarity equipment is listed on Ascended equipment and Legendary equipment instead. The highest bonuses are granted by equipment of G ascended quality. All equipment that exists at this tier requires level Furthermore, ascended equipment is generally account-bound, allowing the player to use the equipment on any character of the same account. Instead of an ordinary upgrade slot , ascended trinkets have the stats that would normally be granted by an upgrade component "built in" to the basic item and instead have an infusion slot or an enrichment slot in the case of amulets. Rings and back items can be further upgraded into infused or attuned equipment which has additional infusion slots. Ascended weapons and armor have upgrade slots like their exotic counterparts, but also have infusion slots.

Antonym of yelled

Moonstone Orb Charged Fossil only. You can help the Guild Wars 2 Wiki by expanding it. Note that items acquired by crafting, the mystic forge, or as loot are generally not bound until equipped, and therefore can also be purchased from other players on the Trading Post. Black Diamond. The best known runes are those whose names begin with "Superior", which are F Exotic quality and have a level requirement of Exalted Mastery Vendor or Heroics Notary. F Exotic. The highest bonuses are granted by equipment of G ascended quality. Beryl Orb. Instead of an ordinary upgrade slot , ascended trinkets have the stats that would normally be granted by an upgrade component "built in" to the basic item and instead have an infusion slot or an enrichment slot in the case of amulets. Leaf Fossil. Condition Damage. Same Bloodbound Weapon with selectable stats.

Stat changing or stat swapping refers to various features that allow changing attribute combinations also called 'attribute prefixes' or simply 'stats' of wearable equipment :. Stats on all other equipment and upgrades not listed on this page are locked and cannot be changed.

Maguuma Burl Charged Thorn only. Black Diamond Jewel. Reward from completing The Mystery Cave. These inconsistencies are included here to avoid confusion. You can help the Guild Wars 2 Wiki by expanding it. Furthermore, ascended equipment is generally account-bound, allowing the player to use the equipment on any character of the same account. Armor, trinkets, and back items can be purchased with karma from NPCs near temples and the Gates of Arah while they are controlled by the Pact. Emerald Jewel. Due to their unique nature, they are covered on their own page ; refer to pages on individual runes for acquisition instructions. Exotic Sentinel insignia and inscription are bought with Guild Commendations. Condition Damage. Flax Blossom Barbed Thorn only. Zehtuka's Harrier Insignia. These designations determine the numeric bonus assigned to each attribute.

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