Halo promethean
The Prometheans were the highest and most respected group of Warrior-Servants in the Forerunner ecumene.
Promethean Knights are a class of mechanized Forerunner Promethean warriors created by the Ur-Didact toward the end of the Forerunner-Flood war to combat the Flood. After the Librarian exiled the Ur-Didact on Requiem , several legions of these constructs stationed on the shield world went dormant for the next , years. The Promethean Knights are bipedal, fully weaponized mechanical warriors designed to operate and eliminate threats in a wide variety of environments. The Didact's Promethean Warrior-Servants were the first Knights, but these were too few in number to turn the tide. Desperate for greater numbers and still refusing to accept the Halo Array as a final option, the Didact "conscripted" a large population of humans from Omega Halo to expand his army; this genocidal act was the ultimate reason the Librarian imprisoned her husband. Despite housing harvested human and Forerunner essences, the original personalities are no longer in evidence; the Knights are intelligent, but viciously ruthless in behavior and seemingly lacking any form of free will. Knights carry a single Promethean Watcher sentinel in the back of their armored carapace, which can be deployed at will for combat support.
Halo promethean
The Prometheans were the highest and most respected group of Warrior-Servants in the Forerunner ecumene. The Prometheans' main base of operations was the shield world known as Requiem. In the endgame of the Forerunner-Flood war , the Ur-Didact converted his Prometheans into machine-based intelligences, known as Knights , by using the Forerunner machine known as the Composer. Physically, Prometheans were the highest form a Warrior-Servant could mutate to. With a height of centimetres 11 ft 6 in or more, [6] [7] a fully mature Promethean was two times the height of a Forerunner Manipular and weighed about four or five times a Manipular's mass. Thousands of Prometheans shared their sensory information with their commanders and individual Warriors observed the battle unfold in a number of separate frames of reference whilst their experience of the surrounding world slowed down, allowing them to perform multiple separate tasks simultaneously and granting them a significantly faster reaction time than baseline Forerunners. Promethean warriors utilized an assortment of combat skins , ranging from various conventional battle armor designs to much larger models, including midsize fighting suits known as war sphinxes ; more akin to vehicles than armor, they possessed enough firepower to destroy cities. The Prometheans were responsible for creating "Warrior Keeps" known as Cryptums , where an exiled warrior could live in suspended animation for thousands of years. The mechanical Prometheans are war machines created by the Ur-Didact after his descent into madness near the end of the Forerunner-Flood war. The Didact viewed these constructs as a novel and effective strategy to fight the Flood without risk of biological infection. They encompass various classes of leader units known as Knights , specialized Sentinels known as Watchers , and small, pack-oriented Crawlers designed to overwhelm the enemy from different directions. These Prometheans were first encountered by UNSC forces and Jul 'Mdama's Covenant faction on Requiem in July ; the constructs encountered on the shield world are sometimes exclusively referred to as the Prometheans of Requiem. The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, extracted and converted into machine data by the Composer.
No matter their rank or shape, all Prometheans either explode or are disintegrated when they are killed.
They can release Watchers from their carapaces, which increase the survivability of Knights in combat through the use of deployable hardlight shields, the ability to re-direct thrown explosives such as grenades, and the ability to revive other Promethean units. The Promethean Knights are ancient Prometheans and Humans that the Composer altered by giving them a mechanized body that is immune to the Flood , which can only infect living tissue. The first Knights were the original Prometheans, but these were too few in number; the Ur-Didact turned to his old foe, humanity. He rounded up groups of humans meant to be indexed in preparation for the activation of the Halo Array, gaining at the same time increased numbers for his army and a measure of retribution for humanity's actions during the Human-Forerunner war. A group of Forerunners however, noticed and, because of their belief in the Mantle of Responsibility , imprisoned the Ur-Didact and shut down the project. Becoming AIs, they gained a rampant-like quality, becoming just like Sentinels to serve under the Ur-Didact. This act would bring the Knights back under the Didact's command.
The Prometheans were the highest and most respected group of Warrior-Servants in the Forerunner ecumene. The Prometheans' main base of operations was the shield world known as Requiem. In the endgame of the Forerunner-Flood war , the Ur-Didact converted his Prometheans into machine-based intelligences, known as Knights , by using the Forerunner machine known as the Composer. Physically, Prometheans were the highest form a Warrior-Servant could mutate to. With a height of centimetres 11 ft 6 in or more, [6] [7] a fully mature Promethean was two times the height of a Forerunner Manipular and weighed about four or five times a Manipular's mass. Thousands of Prometheans shared their sensory information with their commanders and individual Warriors observed the battle unfold in a number of separate frames of reference whilst their experience of the surrounding world slowed down, allowing them to perform multiple separate tasks simultaneously and granting them a significantly faster reaction time than baseline Forerunners. Promethean warriors utilized an assortment of combat skins , ranging from various conventional battle armor designs to much larger models, including midsize fighting suits known as war sphinxes ; more akin to vehicles than armor, they possessed enough firepower to destroy cities. The Prometheans were responsible for creating "Warrior Keeps" known as Cryptums , where an exiled warrior could live in suspended animation for thousands of years. The mechanical Prometheans are war machines created by the Ur-Didact after his descent into madness near the end of the Forerunner-Flood war. The Didact viewed these constructs as a novel and effective strategy to fight the Flood without risk of biological infection.
Halo promethean
The Prometheans were the highest and most respected group of Warrior-Servants in the Forerunner ecumene. The Prometheans' main base of operations was the Shield World known as Requiem. During the Forerunner-Flood war , the Prometheans were converted into digital intelligences, known as Knights , by the Forerunner machine known as the Composer. The Ur-Didact , the commander of the Prometheans, in his original form. Physically, Prometheans were the highest form a Warrior-Servant could mutate to, standing around two times the height of a Forerunner Manipular and weighing about four or five times a Manipular's mass.
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Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the war sphinxes used by the original Prometheans. However, we never see these limbs in use. The reasons for her becoming a blue, holographic Skynet still remains unexplained, and Halo: Infinite will hopefully lead to as many answers as it does questions. List of Promethean combatants. Of all artificial intelligence, Sentinels remain the least predictable. Concept of modified Promethean Knights for Halo 5: Guardians. Also in some trailers you can see Prometheans have blue lights instead of red although it is unclear if this has any signfigance. In Halo 5: Guardians , Promethean Knights are more powerful and are only seen in two different varieties in the campaign, basic Knights, and Commanders. ESRB: Mature. A Knight prepares to fire a Pulse Grenade. After the Requiem Campaign , many alterations were made, such as tracking rounds for the Z Boltshot and Z Suppressor and dual-beam emitters for the Z Binary Rifle. Concept art of Cortana bringing up a hologram of a Promethean Knight. Related topics. They are bipedal combat platforms that are skilled in the raiding of spacecraft and close quarter combat. Rate this game.
The magazine also revealed the weapons that are specific to each class. Within the Promethean force, the Knights are the captains, the Knight Lancers are primarily used as scouts and marksmen, and the Knight Commanders lead groups of Knights.
Concept of modified Promethean Knights for Halo 5: Guardians. These smaller arms are more "organic" in shape and are physically attached to the Knight's body. A captured Knight bangs the walls of its cell on Genesis , seemingly depressed. A Promethean Knight shows its skull to John in Scanned. Of all artificial intelligence, Sentinels remain the least predictable. In Halo 4 , Promethean Knights act as the Promethean equivalent of Elites, though they are far more powerful. New Blood Bad Blood Leave feedback. Similar to the other Promethean constructs, as well as some earlier types of Forerunner military automatons, [12] Knights have a number of insectoid attributes; they produce noticeably insect-like clicking sounds and tend to make spasmodic movements, especially when idle. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to board and destroy Flood-controlled ships from within. The Forerunners. Their Promethean arm-blades inflict high damage, and launch their Pulse Grenades.
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