I no guilty gear

BIO: A mysterious woman whose identity is unknown, I-No talks to men with words of temptations that no man can resist, and laughs in her heart as she enjoys watching their reactions.

I won't break you. I haven't told you how unfortunate it is that you were born at all, right? I-No is a major character in the Guilty Gear series. She is a time-travelling musician who seems to derive pleasure from tormenting others, and is one of That Man 's three servants alongside Raven and Jack-O' Valentine. I-No has black hair in a bob cut, a fair complexion, red lips and a mole on her left cheek. While she is normally depicted as having green eyes in artwork, her irises are multicolored, which means—as shown in-game in Guilty Gear Xrd —that they shift constantly. I-no wears a red witch hat that has a skull face on it.

I no guilty gear

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Retrieved January 24, October 28, Recovery frames which happen under abnormal conditions, such as after landing.

Hard rock witch with a penchant for teasing, I-No is no stranger to manipulating others to get whatever she wants. Her charming appearance hides a vicious predator. Know more. I-No is one of the central figures in the GG -Strive- story. She is a transcendental being that exists beyond time limitations.

I-No is difficult to control and has great potential when mastered. In place of her ground dash she has a unique hoverdash that makes her airborne, allowing her to use her aerial moves low to the ground for greater speed. When she makes an opponent block a multi-hit music note projectile either on knockdown or from neutral she can safely utilize her strong mixup options, and she can generally get unprorated damage if she has meter for optimal routes. This grants I-No some of the most dangerous okizeme in the game, which means she also has explosive comeback potential. I-No possesses weaknesses to offset her strong oki game, the biggest of which is the complexity of her neutral game. Her normals and special moves are typically good at one specific job so you will be forced to guess more often than with other characters who can cover a lot of options with a few moves. Though her defense isn't as low as other characters such as Millia, I-No is just as susceptible to being dizzied. Eating a single counterhit from some characters can end the round in a loss, which discourages you from taking certain actions and can make you more predictable. Finally, she tends to struggle in matchups against characters who can consistently commit less than her in neutral.

I no guilty gear

Guilty Gear fans have extremely patient. It's been almost three years since Arc System Works confirmed that a new Guilty Gear game was in development. Since then, its been a mix of character reveals, release day announcements, delays, and more. Now, however, Guilty Gear Strive is closer to reality than ever. Its final release date is nearing, a beta is ongoing, and Arc System Works is ready to reveal the game's final roster addition for launch. She's been one of the most consistent additions since her introduction to the Guilty Gear franchise with Guilty Gear XX. I-No is now confirmed to be a main roster addition for Guilty Gear Strive at launch. She's received a complete visual overhaul, but her design still retails the aspects fans would demand.

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He receives the message that only he understands, and That Man tells I-No he now knows what the Conclave is planning. Pure Evil Terms. Without the meter, consider using K — especially in the air to stop air-dashing. As a combo tool it provides a way to end juggles into a H midscreen, and it can also be used to confirm mid-range 2S and f. She's fun until they read once and your health is gone. Unhelpful 0. In order to kill Sol and regain her honor, she escapes and, thinking she is doing what That Man wants, attacks Sol but realizes that she can't take him head on, and begins building energy up [7] to transport Sol to an unknown location and makes him fight his past self. The day after, Raven comes looking for her, but I-No—still upset by the revelation—refuses to return to the Sanctuary , promising not to interfere in what is to come. I-No's most essential pressure tool. Self-reliant to a fault, and unwilling to throw away her own will no matter what, [12] I-No is motivated by a fixation with what she calls "tomorrow" due to her origins. First hit causes float on ground hit Second hit launches opponent upwards and away Proration A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. D shines as a combo tool in air-to-air conversions, both on counter and normal hit. H , as well as launching the opponent upward on air hit, j.

I won't break you. I haven't told you how unfortunate it is that you were born at all, right? I-No is a major character in the Guilty Gear series.

If you add more than one item to your cart and make a payment, the shipping cost will be automatically discounted. Wall Damage How much Wall Damage is applied when the move connects on hit. Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. However despite her strengths, neutral is probably the hardest thing to learn as I-No. I-No has the ability to meddle with causality [23] in any way she wishes; she is unaffected by these changes, as she is a "vagabond" with neither a past nor a future, presumably being ageless. Her iconic red jacket is no longer connected to her choker, and bears prominent Venus symbols on the folds. Blanka SF6 Invuln 35 High 16 5 20 -4 IHD. Antidepressant Scale Air. The day after, Raven comes looking for her, but I-No—still upset by the revelation—refuses to return to the Sanctuary , promising not to interfere in what is to come. Used in almost the same way as a RC. View more tiers ».

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