kerbal delta v map

Kerbal delta v map

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

There's this handy map wiki. I want to find out how much dv I need to get from the surface of the Mun back to Kerbin. Surely it's not the sum of all the numbers counting down from the Mun to Kerbin? That would be the exact same dv as is required to get to the Mun from Kerbin in the first place. Should be much less than that, no? Otherwise ignore that chart as it is outdated as the new aerodynamics made it obsolite. IT involves a lot of math to figure out by hand.

Kerbal delta v map

There's this handy map wiki. I want to find out how much dv I need to get from the surface of the Mun back to Kerbin. Surely it's not the sum of all the numbers counting down from the Mun to Kerbin? That would be the exact same dv as is required to get to the Mun from Kerbin in the first place. Should be much less than that, no? Otherwise ignore that chart as it is outdated as the new aerodynamics made it obsolite. IT involves a lot of math to figure out by hand. Well in the atmosphere maybe. And speaking of new atmosphere what is the new dV needed to reach orbit now? But in space it should still be the same I think?

Also it seems the fuel consumption is a bit off too? But, most of my old designs that had no longer have it. This mod is not known to work with the latest version of Kerbal Space Program.

.

I would suggest an actual change in the format of the delta v map. You could cut off the bottom part with kerbin and put it on the right side with a longer line leading to the rest of the original map. I scaled the image to match the height of KSPedia entries because I'm not a fan of scrolling images. Alternatively you could scale it to the width and scroll. And that scaling down could make reading it without scrolling hard for some people.

Kerbal delta v map

KSPedia Version v2. Lights-out Theme v2. PDF version v2. OPM - Lights-out Theme v2. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home.

Asstr cfnm

You shouldn't need more than a few hundred DV extra for that. Landing is rarely that efficient. There's this handy map wiki. Want us to email you when it updates? But from the surface of Eve back to the the edge of Kerbals SOI you will need the total listed along the path. For mods compatible with [version], can be either the full version number or a partial prefix, e. This is going to be like being a noob again! This mod is not known to work with the latest version of Kerbal Space Program. But in space it should still be the same I think? I'm trying to get to dres. You need to make sure you are departing at the right time to get the best burn possable. I will keep it up-to-date to stay on CKAN.

This mod is not known to work with the latest version of Kerbal Space Program.

From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. Author: Pepepito. Well in the atmosphere maybe. And the good old LV with 2 T fuel with over have fuel barely makes it to the Mun and back true I am not usign patched conics that might make me waste more fuel then needed. IT involves a lot of math to figure out by hand. Slowly creeepingh to the window date already have a ship waiting in orbit to leave. You are permitted to use, copy and redistribute the work as-is. This mod is not known to work with the latest version of Kerbal Space Program. You must use the same license as the original work. You shouldn't need more than a few hundred DV extra for that. But, if I was in 0. I will keep it up-to-date to stay on CKAN. They should be.

0 thoughts on “Kerbal delta v map

Leave a Reply

Your email address will not be published. Required fields are marked *