Kotor 2 walkthrough

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It was released for Xbox on December 6, , while the Windows version was released on February 8, It was developed by Obsidian Entertainment and published by LucasArts. The music score was composed by Mark Griskey. The game takes place five years after the events of Star Wars: Knights of the Old Republic, in a time when the Jedi have been nearly exterminated by the Sith. Throughout the game, the player's character canonically a female, although the player can choose to play either sex restores their connection to the Force while, with the help of non-player character companions, trying to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and travels to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.

Kotor 2 walkthrough

Knights of the Old Republic 2. The Curse of Monkey Island. You follow the story of a Jedi who was exiled from the Jedi Order. The Order was almost wiped out by the Sith and you wake from unconsciousness with a mission to seek out the last few remaining Jedi. Gameplay mechanics are virtually the same as Knights of the Old Republic although there are some notable additions such as the option to choose a fighting style while wielding a lightsabre. The mini-games of the first game are back, including swoop bike racing and Pazaak. The full Knights of the Old Republic 2 walkthrough includes the original content plus the Restored Content mod which adds much more content that was left out in the original release. Prologue Ebon Hawk Adrift. Peragus II Mining Facility. The Harbinger. Citadel Station. Nar Shaddaa. Master of the Palace. Malachor V.

You can find the parts scattered throughout Nar Shaddaa - Lasavvou Ithorian in the flophouse will yield a power cell, maneuvering flaps can be found in pylon 3 where the Twi'lek courier's corpse is of the docks, and the navigational interface can be found in a plasteel cylinder in Tienn Kotor 2 walkthrough shop next to the main landing pad.

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Namespaces Page Discussion. Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay. Restored Content Mod. Peragus II. Telos: Citadel Station.

Kotor 2 walkthrough

At the landing pad in Dantooine you are greeted by a woman who notices your lightsaber. She suggests that you go to the city center. If you speak to the old man by the sparking machinery to the right of the Ebon Hawk, you have the option to intimidate him, and kill him for pointing out your force powers. This will earn you some dark side points. Search the containers on the perimeter of the port before continuing on. As you exit the space port, if you take a left you will run into a trader named Akkere. Next, walk through the main entrance of the building labeled as the "Khoonda".

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The full Knights of the Old Republic 2 walkthrough includes the original content plus the Restored Content mod which adds much more content that was left out in the original release. Rinse and repeat for more DS points, and xp. Slusk flees to his office, leaving you to finish off Benok and his crew. Recommended Playthrough. And of course, after you find a planet and walk around, no matter what, once you return to your ship, you'll have to fight Visas Marr, a sith assassin. In either plotline, Kreia will revive Hanharr and implore on him a mission — protect the Exile if dark , or hunt down Mira if light. Dealing with the Exchange Head to the Exchange offices, talk to the Rodian, and go inside. Samhan the one on the right closest to the workbench is the guy to talk to. This section will help show how to get this boy back up and running as fast as possible. Grenn, and talk to him about it. No matter what alignment you are, ensure you have an effective melee weapon handy for them, along with other gear armor for Mira, too. When you help the Sullustan, he runs away anyway.

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This is a large area with lots of opportunities for INF. Clear the mines, loot, and continue along the backside of the zone. A droid assistant will be there to greet you. After finishing speaking with Kreia, equip your torch and head to the locked door. Regardless of what you say in the convo, continue along the shore, finishing cannoks along the way. If you went to Dantooine first, you've gained some XP completing a whole ass planet, so there's a good chance you have some better force powers, and have a couple more Jedi on your team. As Bao-Dur is stuck with you permanently for the rest of Telos, you have one open party spot. On your right is a morgue, on the left is a control room. Remember that small room I said not to go to yet? The only thing you can do now is loot what you can find, including corpses and containers. To exit the zone continue ahead. Speak with C7 first, then C6, then go back to C7 to destroy him.

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