Links awakening level 6
Inside you'll find a new type of puzzle - chess piece blocks - and an item upgrade, the Powerful Braceletallowing you links awakening level 6 pick up even heavier objects. If you're looking for more assistance, links awakening level 6, our Zelda: Link's Awakening walkthrough can help. As with the Ancient Ruins before it, we recommend you get the Bow. This is purchased from the Mabe Village shop for Rupees, and is useful to defeat some of the enemies within the Face Shrine.
Find the compass, map, keys, special items, and instrument in Level 6. From Animal Village , loop up and to the right to find the Ancient Ruins. There are Armos statues that look a lot like Daleks that block your progress. Approach them to activate them, back off, and then hit them twice with your new Boomerang — once to stun them, and again to kill them. Update: As the comments below and a coworker pointed out, using spin attacks is a better way to handle the Armor Knight.
Links awakening level 6
Now that we have the hook shot, we can finally finish up the Trading Sequence. Swim to the right a screen and then climb the steps. Walk up two screens, right a screen, and down four screens. Walk to the left a screen and then use the hook shot on the rock on the left side to get across the gap. Continue up a screen and left a screen to find the Mermaid Statue. Walk up to it and press A to place the scale we got from the mermaid on the statue, causing it to move to the side, revealing a staircase. Inside this cave there are a few enemies but they are currently invisible. Just quickly walk up a screen and grab the Magnifying Glass that is waiting for you. The Magnifying Glass will allow you to see previously invisible enemies and people, along with small text in certain books. Go back down a screen to find all the enemies that were invisible before. Walk up the steps to exit the cave. Our next step is in Animal Village where there are now a few goodies we can take care of. Walk right a screen, down a screen, right two, up three, and right a screen to reach the village. Walk to the top-right of the village and enter the right-most house in the village. Link will immediately walk over to the water in the corner of the room and will find a Zora sitting in the pond.
Walk up a screen and awake the armos on the right side and then continue to the right.
The Legend of Zelda: Tears of the Kingdom is out now! Use this guide to learn how to reach this dungeon, solve the dungeon's puzzles, and defeat the bosses to complete this dungeon. List of Contents. Now that you have obtained the Hookshot, it is possible to do the entire Trading Sequence Quest. While it is optional, completing this quest will give you the Boomerang , which unlike other games in the series is a very powerful offensive weapon. If you are interested in completing this quest, see the walkthrough on the Trading Sequence below.
This page, Face Shrine Dungeon Walkthrough , includes tips, instructions, and strategy on how to complete the Face Shrine. Follow along with this guide to do everything you need to do. From the Ancient Ruins , Link went north, through the maze of heavy stones, back to where he previously found the Fairy Fountain. From there, he jumped in the water, and swam to the small island with two Armos statues. He defeated the one on the left, then descended the stairs it revealed. Once underground, Link avoided the fish there, and then came upon a large cavern. For a moment, he considered making the jump To his surprised, the Hookshot dug into the stone and pulled Link across. When Link entered, he immediately had to choose which way to go. Trusting his gut, he went left.
Links awakening level 6
Find the compass, map, keys, special items, and instrument in Level 6. From Animal Village , loop up and to the right to find the Ancient Ruins. There are Armos statues that look a lot like Daleks that block your progress.
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There is a spark in this room and if you use a boomerang on it, it will give you a fairy as a reward. Lift the top left pot in this room to reveal a switch. Thieves' Hideout 6. You now want to head back to the entrance, but via an alternate route; when you're in the room with the switch crystal in the centre, use the elephant block to open the right pot door, and follow it round for Rupees in a chest, until you are back to the start. In the next room, you will encounter a mini-boss known as the Armos Knight. Open up the treasure chest on the left side of the room to get the dungeon item, the Level-2 Power Bracelet! Our next step is in Animal Village where there are now a few goodies we can take care of. It will tell you to enter the space where the eyes have walls. Link followed the path until he entered a room with a blue switch. If you are interested in completing this quest, see the walkthrough on the Trading Sequence below.
Swim to the right and then climb the steps. Make your way as if you are heading towards Animal Village, but instead of entering the town, continue southward.
Drop down on the right to land on the raised blocks. Bottle Grotto 3. Ghost Ship. Poison Moth's Lair 4. Before heading to Face Shrine, we can play the Rapids Ride mini-game. Just avoid it, defeating the goomba that is in your way and head left a screen. Skull Woods In here, a Vacuum Mouth will try and pull you in to the center of the room. Backtrack to the previous room to the left. Inside Jabu-Jabu's Belly 6.
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