Mareep serebii

Touching it can be shocking. Y It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter. Omega Mareep serebii Mareep's fluffy coat of wool rubs together and builds a static charge.

Can normally be used up to six times. Has a one-in-ten chance of paralyzing the target. The victim has a onein-four chance of immobility. Has a one-in-ten shot at paralyzing the target. Has a one-in-three chance of making the target flinch if it hits.

Mareep serebii

Calling 1,, Points Medium Slow 70 1 Sp. Ultra Moon Rubbing its fleece generates electricity. This lowers their Attack stat. This may also leave the target with paralysis. This also raises the user's Sp. Def stat. This also damages the user a little. The faster the user is than the target, the greater the move's power. This may also cause paralysis. This may also confuse the target. Its poison damage worsens every turn. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns.

The user goes to sleep for two turns.

Touching it can be shocking. White Black 2 When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly. The foes' Attack stats are lowered. It may also leave the target with paralysis. It causes paralysis if it hits. It also raises the user's Sp. Def stat.

Name No. Touching it can be shocking. Pearl Platinum HeartGold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. SoulSilver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. The target's Attack stat is lowered. It may also leave the foe paralyzed.

Mareep serebii

This shows the effectiveness of each type on Mareep. Mareep is the defender and each type is the attacker. The effectiveness is measured by the damage multiplier. Open sidebar Pokemon Ref. Alpha version. Mareep

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TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. Enables the user to evade all attacks. Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns. The user boosts the power of the Electric move it uses next. However, it also raises the target's Sp. The power varies, depending on the original move. Its fluffy coat swells to double when static electricity builds up. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Flattery is used to confuse the target. A full-power attack that grows more powerful the more the user likes its Trainer. The user goes to sleep for two turns. Iron Tail 75 15 30 Details The target is slammed with a steel-hard tail. Egg Move.

It evolves into Flaaffy starting at level 15, which evolves into Ampharos starting at level Its head is blue, and it has black eyes. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times.

The user may use any remaining electricity to raise its Sp. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Egg Moves Details. Attack Sp. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It may also confuse the target. The target is slammed with a steel-hard tail. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM78 Captivate -- 20 -- If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Its fluffy coat swells to double when static electricity builds up. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. The foe is slammed with a steel-hard tail. The user relaxes and lightens its body to move faster.

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