Melonds
Its first commit on GitHub was on May 15,
Performance is solid on 64 bit devices with thread rendering and JIT enabled, and should run at full speed on flagship devices. Performance on older devices, specially 32 bit devices, is very poor due to the lack of JIT support. It's possible to launch melonDS from third part frontends. Then, you can configure your third-party frontend with the following configuration:. To have access to the latest changes, you can install nightly builds that you can find here. Be aware that these builds can contain more bugs than usual and you may need to clear your app data to get it to work properly. If you want to create a release build, you will need to modify your local.
Melonds
There's still a whole pile of issues to fix, but it's looking promising so far. This is not only part of the ongoing refactor, but would also pave the way for separate windows, a feature that has long been requested. I'm having a bit of a question there: if we got multiple windows, which one should have the OSD? The main window? The currently active one? All of them? Other than that, sorry for the lack of updates lately. January has been rough for me, but things are getting better. I've also been caught in a fun side project that involves reverse-engineering and emulating, heh ancient FPGAs. Maybe I could have a sort of personal blog for non-melonDS projects of that kind, or just personal stuff in general.
LAN multiplayer: in the works Sep 8thmelonds, by Arisotura. Last commit date. There is very little to tweak in terms of improving performance which can be a good melonds bad thing.
The goal is to do things right and fast, akin to blargSNES but hopefully better. But also to, you know, have a fun challenge :. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. Or maybe they are. I don't know. As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
This page contains all the information you may need to get melonDS going. If you still need something, don't hesitate to ask on our forums! So, you will need to obtain those:. As of melonDS 0. To obtain the DSi required files, you can use this dumper. This is where you map keyboard and joystick input. To map a button, click it, then press the desired key or joystick button. You can press Escape to cancel the mapping process, leaving the previous mapping unchanged. Joystick mappings can also be cleared by pressing Backspace. As of 0.
Melonds
I've been experimenting, but for now, nothing really conclusive came out of it. Basically, if you remember your local multiplayer , this is how it goes: The CMD frame isn't sent immediately, there is always a variable delay before. In a real world setting, you'll want to ensure your wifi channel isn't being used before sending stuff, so that's what the delay is.
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Arisotura Repository contributors. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. The basic idea behind netplay is that all players run the same emulation, and inputs are synced across them. But also to, you know, have a fun challenge :. I used the system event scheduler in melonDS for this purpose. The only exception to this is when the host sends a beacon frame, but since these are sent at a fixed interval, it's not hard to take them into account. Although this also means I'm back to my usual ADHD self, in terms of focus and productivity: I don't really control what my brain focuses on, and it can take a long while to get myself to do things. I have a bit of an idea what's going on, but I'll need to work on it more. Sorry for the lack of updates lately. Last commit date. Basically, the frontend code became a mess, and everything was more or less just dumped in the global namespace -- there are some modules which live in their own namespaces, but it's all not very modular, and doesn't lend itself to running multiple instances of melonDS. I stopped taking ritalin and things quickly got a lot better. I tried Ritalin again, but it seemed to make me depressed after a while, so that's a bummer.
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I don't know. Other than that, it is a bit of a miracle that melonDS has been going for so long, and that after so long we're still around and coming up with ambitious plans. The latest dose increases in July led me to a situation where I had bad side effects: absurdly dry mouth, headaches and light sensitivity, bad sleep waking up every hour or so , and intense fatigue, entirely negating ritalin's benefits. Basically: melonDS has got a fun little dialog for changing the date and time now. I think venlafaxine has done its job, I also feel a lot better about myself and the world than even one year ago, so I'm pretty confident I can do this. Branches Tags. Missing Features. Bottom: 4x the native resolution with OpenGL. View all files. If everything went well, melonDS and the libraries it needs should now be in the dist folder. Oct 7th , by Arisotura.
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