Metro 2033 1
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Metro is a first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky 's novel of the same name , where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation , both underground and on the surface.
Metro 2033 1
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Yet, in-between the opening and the ending, there is over pages of, well, nothing. Author 51 books 1, followers. No minimum to No maximum.
It was followed by his sequels Metro and Metro , as well as by many other books by different authors, including Tullio Avoledo , Pierre Bordage , Robert J. Szmidt and Shimun Vrochek. All of the Metro stories share the same setting — the fictional universe of Glukhovsky's novels. Although these described only his own vision of a devastated Moscow, and in particular the titular Moscow Metro system, the works of the extended universe take place in a wide variety of different areas within Russia and elsewhere in a world ravaged by global biological and nuclear warfare. A first-person shooter video game titled Metro was created for Microsoft Windows and Xbox gaming platforms. Redux versions of the games were released in , featuring updated graphics and gameplay with all previously released downloadable content bundled.
Jump to ratings and reviews. Want to read. Rate this book. Metro 1 Metro Dmitry Glukhovsky. The year is
Metro 2033 1
Metro is a first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky 's novel of the same name , where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation , both underground and on the surface.
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Loading reviews Reading it it becomes obvious that postapocalyptic setting, strange events and bizarre creatures are not enough for a good novel. Serdobsk , Penza. Fear the light. First, the GSC engine did not work on home consoles, whereas the 4A Engine was designed with this in mind. Original: 6. Archived from the original on 27 January As the war raged, the stations who refused to join either side were either demolished by the factions, merged into the Hanza regime, raided by criminal bandits, or formed their own independent states. His is a noble task and he is aided by heroic figures, heroes that could have stepped out of the ancient myths And there doesn't seem to be any overall plot that ties it together, other than his loosely defined "quest. The last level of the game, Ethereal , takes place in a strange landscape, deep within Artyom's subconscious.
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On the other hand, however, if you assume that this special setting would have guaranteed a very exciting story, you will get disappointed. It was designed by Sergei Golubkin and was published by Hobby World. The structure is repetitive, there is no overall development of main character's psyche, except at the very end, too late, I'm afraid. Not the first of which but the most vivid vision Artyom sees. When Artyom and his Mother did move into the Metro, they chose a bad station to stay at. View all. The game, however, features two endings that are based upon a hidden system of Moral Points , which subtly reward players for acting out altruistically or with curiosity - oftentimes without them even realizing it. First and foremost a First Person Shooter, along the journey the player must use a multitude of post-apocalyptic themed weaponry to kill a wide variety of enemies. And maybe I've already had my fill of such classic translated Russian novels. Oh and they give off a feeling of horror This novel conveys a claustrophobic atmosphere rarely felt. Gameplay information is presented to the player via audio and visual cues. And the hero is out on a mission to save the living humans. Real survival, real struggle, and a very elaborated setting take Metro to new levels of "things went wrong here".
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