Minecraft classes plugin
Setting up classes and giving them detailed and individualized minecraft classes plugin per class is one of the greatest things you can do. Each class can have its own stats, skills, leveling curves, etc. Our class system aims to provide a completely user created class system that looks good, and works great.
To use it, you need to add dependency into your project. Please, if you want to use it in multiple plugins or use other MoxPlugins, download and install MoxCore and use it as dependency because this plugin extends MoxLibrary and is created only for that. Class loader will load all classes of MoxLibrary just once, so MoxLibrary can be used once per server - please, keep it in mind. If server will have 2 plugins that have exported MoxLibrary into own source and if MoxLibrary has different version in those plugins, then it may produce errors with no existing methods in some classes on their usage by relatively later loaded plugin. All releases of MoxCore plugin, that extends this library, are there. Skip to content. You signed in with another tab or window.
Minecraft classes plugin
The documentation is for developing plugins and is split into the respective packages for each subject matter. This documentation does not cover running a server, contributing code back to the project, or setting up a workspace. Working knowledge of the Java language is a prerequisite for developing plugins. For basic plugin development, see the plugin package. It covers the basic requirements of a plugin jar. For handling events and triggered code, see the event package. Spigot-API 1. Bukkit, the plugin development framework. Note: While the Bukkit API makes every effort to ensure stability, this is not guaranteed, especially across major versions. In particular the following is a incomplete list of things that are not API. Implementing interfaces. The Bukkit API is designed to only be implemented by server software. Although this can sometimes work, it is not guaranteed to do so and resulting bugs will be disregarded. Constructing inbuilt events. Although backwards compatibility is attempted where possible, it is sometimes not possible to add new fields to events without breaking existing constructors.
The documentation is for developing plugins and is split into the respective packages for each subject matter.
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Minecraft classes plugin
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Classes to facilitate world generation implementation. To explain some of the options, display and lore are fairly self explanatory. Although backwards compatibility is attempted where possible, it is sometimes not possible to add new fields to events without breaking existing constructors. Please disable your ad-block, or become a premium member to hide all advertisements and this notice. Implementing interfaces. Events related to raids. Within the classes folder on your server, each YML file stands for a specific class. Classes to facilitate world Structure generation. Your subclasses should have display set to false, as they will not show up until the requirements are met. Implementation classes. Class triggers are one of the most versatile part of classes. Table of Contents Classes. Classes involved in manipulating player inventories and item interactions. Classes tie into plugins like MMOItems in order to provide class restrictions on items and even class bonuses. Packages 0 No packages published.
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Classes tie into plugins like MMOItems in order to provide class restrictions on items and even class bonuses. Spigot-specific classes. Note: While the Bukkit API makes every effort to ensure stability, this is not guaranteed, especially across major versions. If you level up a mage to level 5, and decide to switch to warrior, you will be reset to a level 1 warrior where none of your MMOCore information saves. Classes dedicated to providing a layer of plugin specified data on various Minecraft concepts. Classes to represent the source of a projectile. Classes dedicated to letting plugins run code at specific time intervals, including thread safety. Classes dedicated to facilitating configurations to be read and stored on the filesystem. Classes dedicated to facilitating deterministic noise. Your subclasses should have display set to false, as they will not show up until the requirements are met. A smithing profession can gain experience from using custom MMOItems smithing stations. Classes relating to handling specialized non-chat player input.
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