nuckelavee 5e

Nuckelavee 5e

Back in 3. But they pretty easily took down something that should have eaten them for lunch So I'm hoping I won't have that problem in 5e, nuckelavee 5e.

Underwater Camouflage. The nuckelavee has advantage on Dexterity Stealth checks made while underwater. The nuckelaveee makes two attacks with its claws. If both claw attacks hit the same target, the nuckelavee deals an additional 9 2d8 slashing damage. Horrifying Visage. Any creature that starts its turn within 30 feet of the nuckelavee and can see it must make a DC 14 Wisdom saving throw or become frightened for 1 minute.

Nuckelavee 5e

The Nuckelavee can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn. Dragged to the Grave. The Nuckelavee does not have its speed reduced while grappling a creature. If the Nuckelavee moves while it is grappling a creature, the grappled creature suffers 1 point of bludgeoning damage for every 5 feet the Nuckelavee moves. If the Nuckelavee fails a saving throw, it can choose to succeed it instead. Omen of Death. The Nuckelavee does not breathe and it does not require sleep, food or water to survive. All crops within feet of the Nuckelavee wither and die. Plant creatures starting their turn within feet of the Nuckelavee suffer 4d10 necrotic damage. Freshwater Sensitivity. When the Nuckelavee is submerged in or has at least 10 gallons of fresh water it loses its ability to use Legendary Actions for 1 minute.

Condition Immunities Frightened, Poisoned. Adventures in Rovanna. A cloud of wet stink follows it.

Large fiend , neutral evil. Challenge 13 10, XP. The nuckelavee can take 3 legendary actions, choosing from the options below. The nuckelavee regains spent legendary actions at the start of its turn. This giant, vaguely humanoid fiend is draped in tattered, bloody rags that drag along the ground.

Huge fiend styxite , chaotic evil. The fiendish nuckelavee NUK-el-AH-vee dwells in the darkest corners of Infernus, emerging from subarctic coastal waters and ruins to sow chaos and destruction. Its malevolent presence taints the environment around it, leaving a trail of plague and fear in its wake. The nuckelavee in its fiendish form relishes in its destructive tendencies. It uses its Horrific Appearance to terrify its opponents and then employs its Plague Breath to poison and weaken them.

Nuckelavee 5e

In the misty and mystical landscapes of Scottish folklore, one finds a creature of unparalleled malevolence and dread—the Nuckelavee. Shrouded in darkness and steeped in terror, the Nuckelavee is a beast that haunts the nightmares of those who dare to delve into the eerie world of mythical creatures. Its mysterious origins make it a symbol of chaos and destruction.

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A creature that succeeds on the saving throw is immune to the Grave Whinny for 24 hours. Remove these ads. Orkneyjar: The Heritage of the Orkney Islands. Amphibious The Nuckelavee can breathe air and water. Creatures frightened this way are paralyzed. Actually, my group tends to lean to 7 or more players at times so we'll make it CR 6 just for good measure. Where Draugr are inherently evil, the Hogboon can be nasty or relatively benevolent. He's got a Passive Perception of 14 adding Proficiency and for good measure I think he should have a proficiency bonus on Wisdom and Constitution saves. Toggle navigation. Affects each non-undead creature in a 60 foot radius; save DC 15 or become frightened for one minute; make a save each round with disadvantage if the nuckalavee is visible to frightened target; successful save means target is immune for 24 hours.

Large aberration , chaotic evil. A large skinless warhorse ridden by a similarly skinless rider approaches.

An incarnation of rot, ruin, despair, and waste, the nuckelavee wallows in the waters of lands its legions have despoiled, tainting them with fiendish diseases, hazards, and poisons see Ravaged Lands on page With that in mind, I'll work out the stats like this: Multi-attack Horrifying Visage. If the Nuckelavee moves while it is grappling a creature, the grappled creature suffers 1 point of bludgeoning damage for every 5 feet the Nuckelavee moves. The suggested damage of this CR means averaging 4. Corruptions happen, tales change, yet it is surprisingly obvious the origins of many, if not most have many similarities. Drag to Death. More confusion arises where there is mention of Brownies Broonie, in Shetland , again appears to be used interchangeably but in Scottish folklore is a house spirit which will, for a small payment eg. This towering quadruped has two clawed, gangly arms dangling down below its equine maw. Freshwater Sensitivity. Personal tools Talk Contributions Create account Log in. Deadly Chills Creatures within 20 feet of the Nuckelavee are unable to heal in anyway and have disadvantage on death saving throws.

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