pathfinder kineticist feats

Pathfinder kineticist feats

Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats Impulses.

Prerequisite s : Kineticist level 1st, elemental focus class feature. Benefit s : For each kineticist element to which you have access, you treat all spells associated with that element see below as utility wild talents of the listed level, which you can select as normal. Each has a burn cost of 1 unless otherwise noted, and any nonpermanent, non-instantaneous effects end when your burn is removed. Using this wild talent is considered psychic spellcasting except for the purpose of prerequisites , and you must provide emotion and thought components , as well as material components where appropriate. In addition, some spells are restricted to certain races. Aether : Etheric shards 5th , instant armor 2nd , kinetic reverberation 2nd , protective spirit 3rd , telekinetic charge 4th; 2 burn. Air : Air step 2nd , body capacitance 1st , cloak of winds 3rd , cloud shape 4th; self only , gaseous form 3rd , wind walk 6th.

Pathfinder kineticist feats

Tags Edit Source Print. Leadership Pilot Tech. Benefit: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2. At 11th level you can spend a standard action to reduce the total burn cost of a wild talent used on your next turn by 3. Gathering power in this way ends your turn immediately. You cannot gather power on your next round on your next round as a move action to further reduce burn cost. Normal: Utility wild talents have their effective spell level treated as their level for determining their DCs. Benefit: If you accept burn from a wild talent except for your elemental defense , on your next round you can reduce the burn cost of an infusion by 1. This feat has no effect if you already possess the maximum number of points in your internal buffer, and can only add 1 point to your internal buffer per round. Special: If you possess battle burn, this feat does not trigger when accepting points of battle burn. Benefit: You gain the basic utility wild talent for any one element.

Join blasts with another kineticist to create a composite blast.

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While several of the following feats can be utilized by any character, they were all developed for use by kineticists in particular. Library of Metzofitz Wiki Explore. Equipment Magic Items Weapons. Recent blog posts. Explore Wikis Community Central. Don't have an account?

Pathfinder kineticist feats

Enter the Kineticist, and bizarre magic-based class with no spellcasting. While these options in no way compete with a full spellcaster, they are still very interesting. Expect to supplement gaps in the capabilities provide by the class using Traits to get better class skills and magic items to fill gaps in your magic abilities. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance.

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Special: If you possess a kinetic blast, you gain the bounding blast class feature. Fan Feed. Apply a mercy and metahealer ability to your channel. Counter fire abilities with cold or water blasts, and vice-versa Kinetic Crafting Kineticist level 3rd. If ability focus kinetic blast is allowed, it is also an awesome choice. Companions and creatures you summon gain a subtype matching your element. Benefit: While possessing this feat, the kineticist is considered to be an arcane caster for purposes of qualifying for prestige classes or other effects that require levels in an arcane spellcasting class, using their class level as their spellcasting level. View mobile website. Special: You may select this feat multiple times. Flashy Finesse. Special: Negative blast can counterspell necromancy spells rather than evocation, and telekinetic blast can counterspell transmutation and conjuration teleportation spells rather than conjuration creation. You can also accept burn instead of spending ki or a combination of the two to activate an ability that costs ki points, with each point of burn you accept counting as 2 ki points. With that in mind, this allows you to reposition an ally, potentially saving them one or more Strides at the cost of your two Actions. Why doesn't Rapid Shot apply?

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If the blast includes only one infusion, the blast uses the Constitution or Dexterity modifier of the kineticist who supplied that infusion, as appropriate for the infusion provided. Move while gathering power Mobile Grappler Grappling infusion, mobile blast Grapple creatures with your mobile blast Mutable Composition Kineticist 7th, must possess a kinetic blast that deals half its damage as one type and half as another. This may explain the exceptional quantity of half-human hybrids. Increase your chance to ignore critical hits. As the maximum distance improves, this becomes gradually more efficient. I have never tested it though. Creatures who already have that subtype instead gain an additional 1 HP per hit die. Benefit: You gain the basic utility wild talent for any one element. Far Shot, kinetic blast class feature. Other arcane casters are allowed, but according to the DM there is only one wizard in this world and he's on a rival team. Good kineticist feats and items? Mental Bastion. Benefit: You gain two additional slots in which you can prepare wild talents.

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