Pingle studio

With over 15 years of experience, we have worked as an external developer and delivered top-notch game development services to clients worldwide.

He grew the company from five up to while working with key industry players like Wargaming, EA, Square Enix, Zynga, Games and more, on more than 50 gaming projects. Developers and publishers of all sizes count on us for their ambitious projects because they seek more than a simple staffing solution. Our top priority is to provide them with the veteran leadership, battle-tested developers, and creative artists they need to complete any project as efficiently as possible. Solution: 1 - Create and apply a toolset to transfer maps, textures, game logic, interactive objects, materials, parameters, sounds, and localization. Solution: 1 - Create multiple location variations of the important game points planting places, spawns, sniping positions, etc. Solution: 1.

Pingle studio

Dmytro Kovtun has shared how the work at Pingle Studio is organized, told us how the studio helps developers with porting games to various platforms, and spoke about the future plans of the company. My name is Dmytro Kovtun. I am a mining engineer by education, but I have always loved games. Before coming to the game dev field, I tried my hand at retail; I started a chain of clothing stores when I was At the peak, the number of outlets reached The game industry has looked really appealing to me since I was a kid and meeting a like-minded person who loved games as much as I did gave me the push needed to try my hand in game development. We wanted to turn our hobby — for which we had passion — into a full-time job. We established our product company — the Black Wings Foundation. We started to make our own product but after some time, it became apparent we lacked experience, knowledge, and overall understanding of what it meant to build our own product, and what to do with it. We went bankrupt trying to transform a passion into a sustainable business; this experience became the foundation for me and taught me what it really meant to lead a business. Armed with quite a bit of experience in game dev, and with our new partner Kostiantyn Shepilov, we established Pingle Game Studio. The whole BWF team and portfolio of orders moved to Pingle as well. Today, we have over people at Pingle. We have offices in several big cities in Ukraine and a representative office in Los Angeles.

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No matter the technical request, creative demand, or impending deadline, our team of technical and artistic experts are here to help. The gaming industry makes another step to technology progress. PlayStation5 and Xbox Series X are in the stores and game providers should be ready to adapt. Games development company — Pingle Studio has everything you need to bring your game to the next generation of consoles. Deliver your game on time with the support of gifted developers and artists handpicked from our team to be a natural extension of yours — and make crunch a thing of the past. Reach more paying players on launch, or months after initial release, without demanding your internal team do the heavy lifting of porting your game to new platforms.

Call us if you need to empower your project with Xbox, Switch, or PS developers. Plan launching your game on Microsoft Xbox? No matter the generation, Pingle Studio has your back. Hire Xbox developers and don't worry about the certification. We did it before and we'll do it again. Even the big OW games with complicated mechanics can be presented well on Nintendo Switch.

Pingle studio

What first comes to mind when people talk about video games? Most likely, their favorite titles with 3D graphics. Although there are plenty of amazing 2D visuals on the gaming market, 3D games are still one of the most popular entertainments worldwide. If your goal is to build a game with an outstanding 3D visual, Pingle Studio will gladly help out. We offer a variety of high-quality services, including 3D modeling for games, and have already delivered more than 70 game projects.. Our vast experience and strong team of professionals allow us to offer clients both full-cycle and specific services. We develop the following types of 3D modeling for games:.

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Pingle's Roadmap The general plan now is to grow, both in numbers and geographically. I am a mining engineer by education, but I have always loved games. The team is also a case-by-case situation. Teams have daily stand-ups. Games Industry Jobs. The general plan now is to grow, both in numbers and geographically. Daily Updates Weekly Updates. Each project has a manager. We're extremely grateful to our Western partners for their support, new contracts, and the expansion of existing agreements. If you are looking for a game development partner who can help you bring your game to life, please don't hesitate to contact us. Feature Feb 23rd, New release roundup: The best new mobile games from psychological sequencing to Invincible iteration. Deals for porting these kinds of games can be compared in numbers. Search our jobs board Add Job Ad. Your sign up will be strictly used in accordance with our Terms of Use and Privacy Policy.

Are you looking for a way to ensure your game is of the highest quality before release or at whatever development or performance stage your game is right now?

Games Industry Jobs. He grew the company from five up to while working with key industry players like Wargaming, EA, Square Enix, Zynga, Games and more, on more than 50 gaming projects. Popular Stories Feature Feb 19th, How to increase your game's metrics with a single event. The main task for us is to satisfy all certification requirements. When it comes to consoles, each console has its requirements for projects. Creative Freedom For me, freedom is an integral part of work processes. Manually test every interaction with trees and terrains. The initial message is to "keep the picture as high-quality as possible while staying within the 30 FPS limit. Conference website by Symphony. Dmytro Kovtun has shared how the work at Pingle Studio is organized, told us how the studio helps developers with porting games to various platforms, and spoke about the future plans of the company.

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