Protoss ball
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Protoss ball
The Protoss are one tough race. With many tough armored units, shields and the ability to cloak nearly every unit they have, the Protoss can be all sorts of devastating. At the same time, in the wrong hands they can be an expensive, slow and easily killed group of aliens. Below we have broken down some tips, ranging from entry level to advanced, to help players grasp and understand the might of the Protoss. When it comes to units, the Protoss have one that stands above the rest. Stalkers are the bread and butter of any army similar to how the Marine is for the Terran. It is a rare occasion where a Protoss player will skip building Stalkers. They cover so many aspects of an army that they are often considered over powered. With reasonable health, long range, heavy damage and the ability to blink, it is tough to see their downside. The other units are all quite powerful also, but a little more situational. Due to the expensive nature of their units, it is important to have constant knowledge of your enemy. Observers are invaluable in this regard.
The Mothership will cloak all your units, which gives them valuable protoss ball to fire on the enemy without worry of being seen. Top Gun of StarCraft.
A Ball usually describes a large number of units moving as one group. The ball is characterized by its considerable destructive power. The term carries the connotation that the army can't directly be engaged and needs to be whittled down over time. It can also be referred to as a Blob. The larger the ball, the harder it is for the Zerg to take it out. In TvP this would refer to a large number of Tanks and Vultures.
If you want to be effective as a Protoss player in Starcraft 2, you need to use the right units in the right numbers. The number and type of units that forms your army in Starcraft 2 is known as the army composition. Some compositions are only strong in the earlier portions of the game whereas combinations are only good versus specific races. Below, you will find a variety of army compositions that you can use at each stage of the game. The strength of these compositions against each individual race will be noted as well. Click on any of the links above to jump to the section below covering the best army compositions for that time period in the game. If you are losing in the late game, check out the late game section, whereas if you feel like you cannot make an attack in the early game, check out the early game section. While there are not many Protoss units to choose from in the early game, this is often where Protoss players make the biggest mistakes in choosing their army composition.
Protoss ball
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Even with proper counters, your army will output so much damage that they tear through anything that is thrown at them. GSL Code S. Global Esports Tour Rio Level 3 by Miracle Of Sound. Rate this game. ESL Spring: Asia. Depending on the situation, Zealots and Immortals will sometimes join the mix. StarCraft 2 Brood War Blogs. Official 'what is Dota anymore' discussion. They are so fast that they can zip around with little concern for being caught. Solar 5. Speakeasy - Live by John Robins. Skyesports Masters The other units are all quite powerful also, but a little more situational.
A Ball usually describes a large number of units moving as one group. The ball is characterized by its considerable destructive power. The term carries the connotation that the army can't directly be engaged and needs to be whittled down over time.
StarcraftVOD 2. A great example of this is an enemy who has very little anti-air. Solar vs Ryung. If you're going storm instead of colossi since the OP referenced viking fleets , T won't use much on vikings normally, so use warp prisms to force T to make vikings for defense. I know ravens can spot your Obs, and even an alert terran player will emp Obs to take them out, but it's usually possible if you're careful to spot their army and feedback the ghosts. During this time, make sure to constantly be building Probes but don't queue up so many that you have no minerals left for buildings. If it's coming pefore you have feedback and your charge's only about to finish for example, you FE'd, they did 1base timing push , use whatever chrono is left besides charge research on warpgates, spam units asap, delay for time with forcefields AND use a bunch of probes from nat in combat to prevent kiting. Observers are invaluable in this regard. Mini vs Barracks. Terran players typically use their EMPs on the vanguard of your army, particularly chargelots. Colossi are less effective because of vikings' insane range. A Protoss player should always have their Forge spinning and should be Chrono Boosting it as often as possible. ASL Season
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