Ret paladin rework
As the title suggests, what was the point of the rework?
Noooo its not negative Its insulting We got a decent rework but got mastery nerfed to the ground so we now have no bis stat. How much AOE can you do at all in std single target raid spec The important factor for me would be It's similar. Ret can't go for Hybrid builds without massive loss to the other profile.
Ret paladin rework
Great, now people will be forced to run 2 paladins instead of one. Such good game design, wow. The last thing anyone needed was being forced to now bring 2 of one class, on top of already being forced to bring multiple classes for specific raid buffs. What's next? Elemental Shaman getting a totem for casters so you are forced to run two shamans instead of one Enhancer? Where does it end? Two Warlocks meaning two gateway uses? It's only fair since apparently Paladins get to have not one, but two vital raid buffs. A Melee class with the paper survivability of its range counter parts is rough. No one on the internet is ever happy about anything, ever. News at eleven. Coming from a pvp perspective, most classes have movement abilities that are unaffected by roots and snares. Humans beings don't pay the box price and a monthly subscription to play the game as a sheep, and I think CC is out of hand.
For example enhance has, stormstrike procs, hot hand, msw procs which are rng, but then you have things like doomwinds, feral spirit msw generation, elemental assault to guarantee a msw proc when you cast stormstrike etc… And then you have cooldown reduction for wolves, ret paladin rework. The impact of this can be pretty clearly seen on log statistics, ret paladin rework an example.
By Staff , January 28, in News. Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build s , so initial testing on the PTR will be missing important context. Button bloat : Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. Stacking modifiers : There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned.
By Staff , January 28, in News. Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build s , so initial testing on the PTR will be missing important context. Button bloat : Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. Stacking modifiers : There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. Survivability : Retribution Paladins currently have one of the highest death rates across all forms of content.
Ret paladin rework
By Staff , February 15, in News. Blizzard have gone in-depth on today's changes to Retribution on the PTR, detailing all the improvements, from total number of buttons to stacking modifiers, utility and more. The lost damage from this will be rerouted to core abilities, cooldowns and new talents as part of our future tuning. Survivability The Paladin class tree has seen a substantial update alongside our Retribution rework, through this and updates to the Retribution tree itself there should now be a number of options to help Paladins survive more while participating in various types of content.
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Stuff like that. On a personal note. Masky-tarren-mill June 10, , pm 1. I have a buddy who has been a ret pally since burning crusade. Arent they currently suffering with what we did post rework with a bit of over the top dmg? Vanguard of Justice's strength in PVE is sort of hidden. Why is IV staff anonymous nowadays? A weak Divine Storm also means that Ret's damage on 2 or 3 targets is especially weak, even when you take all talents that you have access to which improve AoE damage, which will become glaringly obvious on encounters like the Council of Dreams in the upcoming Amirdrassil raid. Can finally stop feeling like we're throwing just because damage happens more frequently than we have a CD. Coming from a pvp perspective, most classes have movement abilities that are unaffected by roots and snares. That would help so much but not be overpowered in pve or pvp. On second thought, this is something i would love on Wings. The cloth classes can live through any hard hitting mechanic, but the shamans and hunters die if a mob farts on them wtf blizz?
God thank you Blizzard for no longer sticking to stuff just because "it's always been that way". Really hope they look at Ret Aura.
Post a Comment. The big flashy hammer swinging down on the enemy just feels like it should be more impactful. TO move our damage away from spike dmg and towards more predictable damage. Even if they got the same amount of resets overall. Yridaa The problem we've run into now is that there's been almost no adjustments done since that release to address any of the issues that have become apparent more recently. There's just not enough of an incentive for players to want to run these talents even when there should be an opportunity to use them, since the potential gains are so small and the single target loss is usually much more substantial. Besides the point that it has a HUGE amount of RNG in it if all your attacks crit or non of it it is also a huge pain if you have todo stuff the moment you cast it. Managing your resources better and optimizing your cooldown windows doesn't actually result in any significant damage gain. We have 7 classes getting looked at in PvE, with Mistweaver, Preservation and Frost Mage getting the most changes, while Marksmanship and Survival get flat buffs. They should not get rid of those. And even then it still creates a distance that we lack the means to close!
Bravo, remarkable phrase and is duly