Roblox messaging service
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Roblox messaging service
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Normally, the code within an experience can only affect the server or clients that it's running on, but there may be situations where you want different servers to communicate with each other, including:. You can support cross-server messaging in your experience using MessagingService. To enable cross-server messaging, you must set up a topic which is a customized message channel that's accessible from multiple servers. After you create a topic, you can subscribe users to the topic to receive messages and enable publishing messages to the topic. Use MessagingService:SubscribeAsync to subscribe users to a topic and specify a callback function that detects messages publishing to that topic. For example, the following code sample subscribes all users to a FriendServerEvent topic that receives messages when any user is teleported to a different server. Use MessagingService:PublishAsync to match a specific topic and publish a message to it.
Roblox messaging service
The Lua API only allows you to write and update a script manually in Studio for publishing messages, but the Open Cloud API lets you send messages to live servers from external tools to automate and improve your experience operation workflows. There are several helpful tools that you can build by supporting cross-server communication with Messaging Service API, including:. Announcement Portals : A web portal can be helpful to support sending announcements to all users across servers in your experience, such as announcing an upcoming event, an update, and the winner for a competition.
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Recently Roblox released a new service called MessagingService , this allows for you to easily communicate between all of your running servers. How is this useful?
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