Satisfactory save editor
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View installation instructions in the guide! See the releases page to download a compiled release , or build your own by cloning this repo. Feel free to contact us here on Github or on the Satisfactory Modding discord server. A save editor for Satisfactory, a game by Coffee Stain Studios. Consists of both a save parser and an application for viewing and editing the parsed data. Made in Visual Studio NET Framework 4.
Satisfactory save editor
The editor allows you to modify certain aspects of your satisfactory save game. It also provides tools to manage, back up and restore save files. This editor is not intended to edit every single aspect of the save file. It might eventually do it but it's not the primary use case for it. The primary use case is to provide bulk actions for example restoring power slugs , cloning objects and removing buildings. Because of the way it's written it's generally very resilient to satisfactory updates. It's almost always going to stay unaffected by changes to the game and you don't need to wait for a new editor version on each update. It works with the experimental and the regular version of the game. If you have the game installed, you can extract the audio files from it since version 2. Audio files include music, background noise and ADA messages. As an alternative, you can listen to the tracks using your web browser. Download via gitload. No need to install or unpack. It runs "as-is". It's written in dotNET version 4.
Dismiss alert. To change parts of the code, switch back to "Debug" and use F5 to test your code. Reactions: Pifanjr and Brian Boru.
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View installation instructions in the guide! See the releases page to download a compiled release , or build your own by cloning this repo. Feel free to contact us here on Github or on the Satisfactory Modding discord server. A save editor for Satisfactory, a game by Coffee Stain Studios. Consists of both a save parser and an application for viewing and editing the parsed data. Made in Visual Studio NET Framework 4. NET Core 2. Screenshot of the interface:. Check out the guide on ficsit.
Satisfactory save editor
Save Editor Goz3rr. A work in progress save editor for Satisfactory. Consists of both a save parser and an application for viewing and editing the parsed data. Satisfactory Tools greeny. A collection of powerful tools for planning and building the perfect base. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others!
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You signed in with another tab or window. It may not display this or other websites correctly. Because of the way it's written it's generally very resilient to satisfactory updates. General Gaming Jul 14, mjs warlord. Cyberpunk 2. Thursday at AM Replies: Reactions: Pifanjr and Brian Boru. It should be easy to understand. As per usual i asked this on the game forum but nobody answered it. Thread starter mjs warlord Start date Oct 26,
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NET Framework 4. Reload to refresh your session. You signed in with another tab or window. The primary use case is to provide bulk actions for example restoring power slugs , cloning objects and removing buildings. It works with the experimental and the regular version of the game. Chances are, it will just run especially if Windows Updates are enabled. Everywhere Threads This forum This thread. Made in Visual Studio Report repository. Go to file. Because of the way it's written it's generally very resilient to satisfactory updates. Expensive computers and the reasoning behind it. Notifications Fork 74 Star
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