Sea slug menace
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This Old School Quest Guide was written by budmash. If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums. If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO! All Rights Reserved. All submitted content becomes the property of RuneHQ.
Sea slug menace
In the Slug Menace quest, the players have to discover the hidden passage under the Witchaven village and help them to restore the stolen pages of the Holy book of Saradomin. Sir Tiffy has appointed you to do that. Start a conversation with Sir Tiffy at the Falador park and tell him that you have lost your commorb. He will ask you to go to Col. Sir Tiffy will tell you a secret code to remember. Teleport yourself to Witchaven and head towards the ship deck, you will find Col. Tell him that Sir Tiffy has sent you here and ask him about the mission. He will tell you that the villagers are disappearing and reappear again in a confused kind of state. Enter into the church and Brother Maledict, he will tell you that the mayor has asked him to renovate the shrine and also about his congregation. Find Holgart near the river bank, ask him if everything is fine. He will tell you that he is no longer sailing the boat as the boat is taken back by the Mayor and the Mayor gave the boat to Jeb Wormwood. Enter into the building of the Mayor Hobb. Ask him if everything is going well or not. He will reply that they are busy these days in the renovation of the shrine.
Pick up the dead sea slug off the floor before leaving and head to Jorral's house, which is located at an outpost just north-west of West Ardougne.
The Slug Menace is the second quest in the Sea Slug quest series, and was the update to greatly expand upon the small fishing village of Witchaven. Items Needed: Commorb , Ardougne teleport optional. He'll tell you about the city of Witchaven , which has had some rather strange things going on recently. He'll tell you to check in with their local agent in Witchaven, Col. Jake O'Niall.
Quest Complete! This Quest Guide was written by budmash. If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums. If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO! All Rights Reserved. All submitted content becomes the property of RuneHQ. Usage of RuneHQ content on any other site is strictly prohibited.
Sea slug menace
The Slug Menace is the second quest in the Sea Slug quest series, and was the update to greatly expand upon the small fishing village of Witchaven. Items Needed: Commorb , Ardougne teleport optional. He'll tell you about the city of Witchaven , which has had some rather strange things going on recently. He'll tell you to check in with their local agent in Witchaven, Col. Jake O'Niall. Give your Commorb to Sir Tiffy Cashien to upgrade it to Commorb v2, which will start the quest; then use the contact option on Commorb v2 and head to Witchaven. O'Niall sits on a rocking chair on the pier at the north-east corner of town.
Tom petty with top hat
We cannot change anything in the game and we cannot help with Jagex account issues! O'Niall again and he will give you three fragments of Page 3. Try to fix the pieces with swamp paste but Savant will stop you from doing so. Talk to Sir Tiffy Cashien in Falador. She will ask you to scan Mayor Hobb. Once you are ready and signed into the forums , you can find open applications on the navigation bar at the top of the forums. He will reply that they are busy these days in the renovation of the shrine. She will tell you that the markings on the door are ancient Saradomin runes, and that you will need to go see Jorral in his tower to the north west of Ardougne. Do so and she will tell you that two lifeforms currently reside in his body. Append content without editing the whole page source. Before you leave, pick up the dead sea slug on the floor. Find the first page by searching Mayor Hobbs' desk.
A new species of sea slug has been discovered in UK waters. It was caught off the south-west of England from a research ship.
Then use the glue on any of the page fragments to pull up an interface to fix the page. He will complain his boat has been confiscated by Mayor Hobb and given to Jeb Wormwood, who is nearby. Try to glue the fragments together with Swamp paste. She will ask you to scan Mayor Hobb. If you want to discuss contents of this page - this is the easiest way to do it. Something dark is stirring in the village of Witchaven. Step 2 Investigate the Shrine. Now, some of the inhabitants of the village have been acting somewhat strangely Now is your chance, we are currently hiring volunteers! It briefly summarises the steps needed to complete the quest. Then teleport to the Ardougne bank and get the melee weapons.
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