Serebii ralts

Trace : Ability becomes the same as that of the opponent.

Trace : Special ability becomes the same as that of the opponent. The foes' Attack stats are lowered. It may also leave the target confused. This attack will not miss. Atk and Sp. Def stats.

Serebii ralts

Mime Mr. Trace : Ability becomes the same as that of the opponent. It hides if it senses hostility. Brilliant Diamond It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people. Shining Pearl Legends: Arceus Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research. Ralts can Dynamax Weakness. Rime Ditto. Locations - In-Depth Details. Route , Route , Grand Underground. It uses the horns on its head to sense human emotions. Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender.

This attack cannot be evaded. A full-power attack that grows more powerful the more the user likes its Trainer. For four turns, this move prevents the target from using the move it last serebii ralts.

Name No. Trace : Special ability becomes the same as that of the opponent. It is said to appear in front of cheerful people. HeartGold The horns on its head provide a strong power that enables it to sense people's emotions. The target's Attack stat is lowered. It may also leave the foe confused. This attack will not miss.

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Serebii ralts

Mime Mr. Trace : Ability becomes the same as that of the opponent. Its power peaks when it is protecting its Trainer. Shield To protect its Trainer, it will expend all its psychic power to create a small black hole.

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The user intensifies the sun for five turns, powering up Fire-type moves. TM57 Charge Beam 50 90 10 -- The user attacks with an electric charge. The user drops onto the target with its full body weight. If the opponents know any move also known by the user, the opponents are prevented from using it. The target is hit by a strong telekinetic force. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. Others can join in the Round and make the attack do greater damage. Atk stat. The user focuses its willpower to its head and rams the foe. This attack will not miss. The more the user's stats are raised, the greater the move's power. The user endures any attack with at least 1 HP. This attack can be used only if the user is asleep. The user extends its shadow and attacks the target from behind. An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

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Trick -- 10 -- The user catches the foe off guard and swaps the foe's held item with its own. If the opponents know any move also known by the user, the opponents are prevented from using it. This lowers the target's Sp. Mean Look -- -- 5 -- Details The user pins the target with a dark, arresting look. The more the user's stats are raised, the greater the move's power. The user emits a healing pulse which restores the target's HP by up to half of its max HP. TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. It hides if it senses hostility. Mean Look -- -- 5 -- Details The user pins the target with a dark, arresting look. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM48 Round 60 15 -- The user attacks the target with a song.

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