shuri deck snap

Shuri deck snap

Shuri is a Pool 5 card in Marvel Snap with an On Reveal ability that reads as follows: double the Power of the next card you play.

Marvel Snap continues to keep things fresh and exciting with an ever-changing meta, nerfing and buffing cards every week. New cards are always being introduced as well, but when familiar cards disappear from popularity and general use in Marvel Snap , never count them down and out. Shuri was once one of the most-feared cards in Marvel Snap , and while she will never be able to recapture the oppressive levels of dominance she once had, her card has resurfaced in the current meta. Decks can easily be constructed around Shuri, creating Marvel Snap decks that boast a devastating Power output without being too taxing to use. Shuri is a 4-Cost 2-Power card with an On Reveal ability that grants double Power to the next-played card at its location. While this may seem extremely powerful to newcomers, Shuri was once the dominant force of Marvel Snap , because her ability was applied to the next card played across any of the three locations. After the nerf, Shuri disappeared from Marvel Snap.

Shuri deck snap

With tons of deck options to play in Marvel Snap , it's no surprise that players gravitate toward the strongest ones. The Shuri Zero deck is one of the strongest in the game, enabling you to drop several high-power cards over multiple turns, removing their negative effects with Zero. This deck is simple to play, leading to its high popularity in the ladder. If you've just gotten your hands on Shuri, and you're wondering what the best list is for this deck, look no further. Below, we'll take a look at some of the best cards to include in this deck type, and some tips for playing it. Updated April 20, We've updated this article to include a video guide that shows you everything you need to know about building a Shuri Deck in Marvel Snap. When played, Shuri will double the power of the next card you play. She isn't very powerful on her own, but if you play cards like Red Skull or She-Hulk after, you can cheat out massive power for little cost. Zero has the ability to remove the card effects of the next card you play. Although Shuri and Zero are the core cards of this deck, they don't actually work that well when played together. If you play them back-to-back , you'll either double the power of Zero, or remove the effects of Shuri. The best way to use these cards is to affect different cards on different turns , like removing the negative effect of Red Skull and then doubling the power of She-Hulk. The general idea of this deck is to either negate the effects of Red Skull using Zero to play a 15 Power card for only five energy, or play Shuri into Red Skull to play a 30 Power card , with a downside that doesn't matter due to the extremely high Power of Red Skull.

And if these precise play patterns are not available, cards like Wong, White Shuri deck snap, and Doctor Doom can provide support and have the potential to win games on their own. Combined with the Power of your cards from previous turns, like Sunspot and Lizard, a lot of the time this will be enough to win both of these locations.

Shuri is a four-cost card with two power. Cards that have the best synergy with Shuri include:. There are several possible strategies in decks that use Shuri. Certainly the most famous is using the combination of Red Skull and Taskmaster. One card played each round totaling more than 60 Power points spread across the board. In addition to being very powerful, it is very simple to make.

Shuri is a Pool 5 card in Marvel Snap with an On Reveal ability that reads as follows: double the Power of the next card you play. While this ability will not be extremely impactful in every deck, it has the potential to be potent when given some support. For those players that would like to put Shuri's capabilities to the test in Marvel Snap , this guide details several decks that they can try. Indeed, this allows for Marvel Snap players to put a tremendous amount of power onto the board in the final two turns of a game, which can catch opponents unprepared. Notably, Zero also makes an appearance in this list to combat the negative effects of Ebony Maw, Typhoid Mary, and Red Skull, making those threats even more powerful. One additional card that players may want to consider for this deck is Goose, as playing a 1- or 2-cost She-Hulk in Marvel Snap into the cat's location can be extremely difficult for an opponent to deal with. Shuri plays very well with Black Panther in Marvel Snap , turning him into a power threat straightaway. Players can then follow up by playing Odin or Arnim Zola into the lane with Black Panther to push his power even further or to increase his power and send him to the other locations. And if these precise play patterns are not available, cards like Wong, White Tiger, and Doctor Doom can provide support and have the potential to win games on their own. While Galactus may be the star of this deck, Shuri still has an important role to play.

Shuri deck snap

Shuri decks are some of the meta decks in Marvel Snap so they are definitely worth a try. Overall you should be vary of Destroy Decks and Control Decks as they have some of the worst counters for Shuri Decks. If your opponent plays a Patriot Deck then good luck, as in most cases they include Cosmo as a counter; since Patriot decks are usually Ongoing decks.

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Questions Answered. Typhoid Mary, Ebony Maw, and Lizard are prime examples. Red Skull has always had a high Power output at the cost of its Ongoing ability buffing opposing cards. Sauron 3 3 On Reveal: Remove the abilities from all Ongoing cards in your hand and deck. Taskmaster duplicates the Power of the last-played card, which allows Shuri deck players to play that 28 Power at another location. The main combination with Shuri, Taskmaster, Red Skull and cards that remove abilities can be targeted by cards like Cosmo to stop the On Reveal abilities, or Shang-Chi to eliminate the raw Power output. Shuri should now be in a place where she won't ever get another nerf, as doing so just isn't possible without changing her text, or reducing her already low Power. Lizard 2 5 Ongoing: -3 Power if your opponent has 4 cards here. On Reveal: Remove the abilities from all Ongoing cards in your hand and deck. If any Energy was floated in turn 5, then She-Hulk will be discounted and a potentially large Kitty Pryde can be played as well. Shuri is a Pool 5 card in Marvel Snap with an On Reveal ability that reads as follows: double the Power of the next card you play. Scott Duwe Scott Duwe Mar 1,

With tons of deck options to play in Marvel Snap , it's no surprise that players gravitate toward the strongest ones. The Shuri Zero deck is one of the strongest in the game, enabling you to drop several high-power cards over multiple turns, removing their negative effects with Zero. This deck is simple to play, leading to its high popularity in the ladder.

X-Men, dropping next week. Red Skull has always had a high Power output at the cost of its Ongoing ability buffing opposing cards. Below, we'll take a look at some of the best cards to include in this deck type, and some tips for playing it. Red-Skull may be the main focus of Shuri's affections, but there are other cards Shuri can turn into a real threat. She isn't very powerful on her own, but if you play cards like Red Skull or She-Hulk after, you can cheat out massive power for little cost. On Reveal: Remove the abilities from all Ongoing cards at this location. Shuri was once one of the most-feared cards in Marvel Snap , and while she will never be able to recapture the oppressive levels of dominance she once had, her card has resurfaced in the current meta. Sauron 3 3 On Reveal: Remove the abilities from all Ongoing cards in your hand and deck. The best way to use these cards is to affect different cards on different turns , like removing the negative effect of Red Skull and then doubling the power of She-Hulk. By skipping turn five , you can then play She-Hulk on turn six, along with Taskmaster, Aero, or Red Skull , if you draw him on the final turn. One card played each round totaling more than 60 Power points spread across the board.

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