Smash ultimate archetypes

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Smash ultimate archetypes

Character Archetype is the defining term for a character's general strategy and gameplay style. In fighting games, it is common to see certain recurring archetypes that compose and evolve the metagame. Archetypes are universal: they can be applied to nearly every kind of game, be traditional board games, sports games, among others. The purpose is to inform the player what type of opponent they might encounter, and how to apply a plan of attack against said archetype. There are three categories of archetypes: offensive , defensive , and flexible. Those, in turn, have different variations to specific kinds of strategy, and because of that, characters can fit into more than one archetype due to their mindgames and gameplay style. Offensive characters are the ones with better tools for approaching and chasing down opponents. They usually attack relentlessly without giving any breathing room. Also known as Balanced , they are usually easy to learn, with very balanced stats overall, being good at everything. Usually have both short range and long range attacks, as well as reliable KO moves, as well not having any major weaknesses. Because of that, however, they are usually the "jack of all trades, master of none" archetype, in that they don't really excel in anything, but are prepared for everything.

Status Not open for further replies. Certain Mix-Up characters can also fall under here, as they also rely heavily on mind-games.

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Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Super Smash Bros. Ultimate Character Archetypes Breakdown.

Smash ultimate archetypes

If you buy something using our links, we may earn a commission at no extra cost to you. Thanks for your support! If you're new to the game, or want to play competitively, you're probably wondering how you should go about picking your best character. Each character has different skills and abilities that you may either like or dislike. This guide will walk you through the types of characters and help you determine the best fit for your playstyle. Related: Every Super Smash Bros game, ranked. You need to abandon your favorite character in the game before you pick a main. Maybe you're an avid Sonic fan and know everything about his games, and you may feel like you want to play Sonic as much as possible. But as much as you love Sonic, he might not give you the advantages that you need to win.

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Case in point, El Fuerte is, in my eyes, a footsies mixup character where he excels at whiff punishing with his mobility and this can also be applied to Xiaoyu of the Tekken series especially with her ability to crush certain attacks from certain stances, evade many moves, and simply dance around the opponent in general. Brawl Super Smash Bros. They focus on controlling the stage, mostly with tools and projectiles that outrange opponents. Character Archetypes in Smash Bros. Anyway: So, if you've played other fighters you can draw parallels to other games' characters in similarities not just in abilities, but also in their general combat strategy. In fighting games, it is common to see certain recurring archetypes that compose and evolve the metagame. Rool, a grappler? BobbyBlabby 5 months ago 1 I was generally curious how many archetypes are in the game and what your favorite of each archetype is. Bison is to SF. What's your favorite version of Tetris? Offensive, and B. It isn't a traditional fighter, though I feel some characters easily fit multiple categories. It comes from their fighting styles, "Shotokan Karate". Perform best at close range, with versatile move sets based on tactics and mind games to exploit their opponent's weaknesses.

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For example, command moves in fighting games are scary because they can't be escaped outside of 3D fighters. For a better experience, please enable JavaScript in your browser before proceeding. The purpose is to inform the player what type of opponent they might encounter, and how to apply a plan of attack against said archetype. Sign in to edit. This also gives Popo a little bit of freedom to continue the offense at another angle, but Nana's attacks are rather unsafe on block so pressure isn't a guarantee each time. However making him a Powerhouse with a Power Up dynamic sounds interesting. And yes I know it did spread beyond SF again, with shoryu, hadoken, spin kick type of stuff but like, this is a personal thing for me. Case in point, El Fuerte is, in my eyes, a footsies mixup character where he excels at whiff punishing with his mobility and this can also be applied to Xiaoyu of the Tekken series especially with her ability to crush certain attacks from certain stances, evade many moves, and simply dance around the opponent in general. One more thing, joke characters is an odd archetype. Made me think of Ivysaur slightly from Project M when some of her attacks are capable of leaving the flower as well bulb attack sweetspots, wasn't it? Olimar is in many aspects, a stance character. It comes from their fighting styles, "Shotokan Karate". Another is high-low-throw mixups are not present in the same way as the shield covers the entire character's body and high-low mixups really only show up when the shield has shrinked significantly. Big-Cat Challenge accepted. Melee Super Smash Bros.

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