starsector blueprints

Starsector blueprints

Starsector 0. Fractal Softworks Forum. Please login or register.

This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here. Single blueprints are automatically generated for each ship, weapon, fighter and industry in the game. Take care to add tags to a fighter wing , not the fighter itself, as this can cause unintended behavior. Ships, weapons and wings with this tag are automatically added to the list of blueprints known by most factions including the player at the start of the game.

Starsector blueprints

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. I put together a spreadsheet that lists all the contents currently in the ship blueprint packages. I didn't see anything when google searching for this or checking the wiki, so I did it myself. Midline Starting with the midline package because it's easily the best one you can find. It gives the most ships and the most weapons, including a good spread of different options. Including four support warships, two general frontliners, and two carriers. It also includes a cruiser sized transport ship, but this ship is generally not important.

Blueprint Modding.

Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. Blueprints are a new feature added in version 0. Common ships, weapons and fighters can be found bundled in the moderately common blueprint packages. Other, rarer items will each have their own blueprints. There is no use for duplicate blueprints except to be sold for credits, save for a black market function, as discussed further below. The requirements to produce something from a learnt blueprint is having a Colony with Heavy Industry.

Now that the player can establish colonies and manage a faction of their own, we need more detail. Copying these is difficult-to-impossible, and their dwindling supply contributes to the gradual decline of the Sector. That is to say, if blueprints have to work a certain way for the gameplay to come together, then hands will be waved. For example, they might acquire the blueprint for a Medusa-class destroyer or a Heavy Mauler, a ballistic weapon. This works similarly to how players learn new hull-mods. Indeed it is.

Starsector blueprints

This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here. Single blueprints are automatically generated for each ship, weapon, fighter and industry in the game. Take care to add tags to a fighter wing , not the fighter itself, as this can cause unintended behavior.

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Ballistic Missiles Energy. I honestly don't see a problem with the Sunder not getting a large weapon from the midline package. Yunru Admiral Posts: It does notably include an alternative way to get the enforcer and the shriek. In case of bounties from a contact those may roam the system but they usually hang out around jump points. Popular pages. Colossus 3 is one of only two ships with Ground Support Package other being Valkyrie , and easier to acquire. Megas Admiral Posts: Luddic Path A large set of alternative versions of mostly common ships that have ill-advised modifications built in. Home Help Search Login Register. News: Starsector 0. Please login or register. It also gives a good set of ballistic weapons accross all weapon sizes and a great fighter and bomber pair. Or maybe specific ship and weapon blueprints instead.

Starsector 0. Fractal Softworks Forum.

Not only does it offer the smallest number of ships, these ships have the least variety as they're all light warships. Don't know how to feel about missiles, they're almost never the main source of damage for the majority of your ships. If I were to make small suggestions for changes: -A large energy weapon added to the midline package so the sunder can be properly armed, or the removal of the sunder from that package. I didn't see anything when google searching for this or checking the wiki, so I did it myself. The one I got for Phantom blueprint , I had to survey a planet with ruins and loot them to find it. Selling them would be an alternative way to get them instead of stealing them from your sponsor. It gives the most ships and the most weapons, including a good spread of different options. Say the reaper or hammer or annihilator variants for low tech, harpoons or salamanders for midline, and atropos or sabots for high tech. Fractal Softworks Forum. Popular pages.

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