Textools
The popular addon is developed by renderhjs and SavMartin ported it over to Blender 2, textools. The list of feature is textools big that I can only describe it briefly in this article.
This is my first blender addon, more features will be added in the future. Swap and select UV channels. Quickly assign sizes in pixels for baking or related tools. Resize the UV canvas to non square ratios. The Align tool: Aligns islands or verts context sensitive. Iron Faces: A quick way of assigning faces to a single UV island.
Textools
Skip to content. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. You switched accounts on another tab or window. Dismiss alert. Notifications Fork Star 1. TexTools 1. Align World improvements: added Axis option to gain control on the tool when the global orientation of the object is hard to auto-detect, and selection sensitivity, so now the tool aligns the whole island based in the determined orientation of the partial selection of it. This two new features would help to get a good result in some complex scenarios, with collaboration of the user. The previous behaviour can be replicated by selecting the whole island before using the tool and by leaving Auto selected as the Axis option.
Thanks a lot again. Or we can textools from you create other additional tools that are not in Blender? Tuned detection of lines in Rectify, triangular faces and ngons are discarded now, textools.
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WePC is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more. It is useful for organising entire modpacks or specific files, compiling your own mod packs, enabling and disabling FFXIV mods, and more. To get your hands on the addon, head over to the TexTools site and download the installer. If you wish to enable or disable all mods, click on Batching and press either button. Alternatively, if you need to enable or disable specific mods then the mod list tool is helpful.
Textools
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Select Bounds was extending the selection to the islands in 2. This commit was created on GitHub. You can find documentation on renderhjs his website. Avoided as possible selection store and restore, in general. The Rectify fase is now -hopefully- error proof. Wow some nice Uv Tools! Credits to the people mentioned above who helped with development and thanks to every person who reported issues in the past year. Removed some annoying console prints, some old commented-out code. Some fixes when improper selection input and if no internal rectification of selected faces could be performed. For anyone used to the previous behaviour of the tool: it works as before if UV Sync Selection is enabled.
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Initial support for multi-object UV editing. Curvature bake and Sun Position: bad relationship between addons fixed. I need more of a suite. Avoided as possible selection store and restore, in general. Textools add-on menu not showing in UV editor after I updated from 2. Baking can be now performed on the active object while in edit mode whether it is actually selected or not. I was also thinking of using shape keys to transition back and forth but still have to brain storm for some other ideas to store the missing data in the UV. Certain bake modes can now be performed without a material in the baked object. Before, using this tool straigh deleted them and the materials slots, making imposible to reasign new materials easily in a multi-material object. Selected to Active changed in 2. Align World improvements: added Axis option to gain control on the tool when the global orientation of the object is hard to auto-detect, and selection sensitivity, so now the tool aligns the whole island based in the determined orientation of the partial selection of it. Smarter automatic changing of context view and active panels when switching modes within Color ID. This seems to be a Blender specific issue. It color codes all islands with their current status flipped, overlapped, etc super useful imo.
I think, that you commit an error. Write to me in PM, we will communicate.
Excellent idea and it is duly