Tiny room walkthrough
Try to open the window, then the door. Pick up a pipe from the side of the building, then use this on the door so you can head inside.
Tiny Room Stories is an escape room style puzzle game with a unique perspective. Explore an abandoned city in search of your farther and all the other inhabitants in a series of 3d scenes that you can rotate and navigate to solve puzzles and find clues to continue your journey. This is a well presented and intriguing take on the puzzle and escape room genres of games. The game released 15 chapters spread over 3 seasons, and here you will find a complete guide to the game. In February , a lot of the existing chapters were updated, and we redid our guide to cover these new updates.
Tiny room walkthrough
Go over to the stove in the kitchen, and you'll find the knobs on the stove are the EXACT same as the drawer-safe. Turn the knobs on the stove so they light up the burners. There are small dots on the knob plating, telling you where to turn it to. Look at how the knobs on the stove are arranged, and copy that to the dresser-safe-drawer-thing-a-ma-jig. Then, take the red key from the dish on the dresser, and use it to open the door with the red handle. Go into the bedroom, look at the TV, and enter the channel numbers on the note that says something about illumination. When you enter the channel numbers, drawers will pop out. In the note, it has rectangles with numbers in them. These correspond with the place in the password that they are. They correspond to the left and right drawers.
Go down the dark passage which is now lighter. You need to convert the coordinates shown on the wall in the study, based on the method shown on the TV.
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We have every step detailed with images and codes which can be revealed if you need them. Read below for a full description with hints and solutions, or you can also watch the video walkthrough. This guide page has been updated following an update to the game Feb The begining of the journey. Select the ladder in inventory and tap near the item on the roof above the door to place it. Tap here again to zoom in on the item a mailbox on the roof.
Tiny room walkthrough
Chapter 7 has been released in 3 parts. We have every step detailed with images and codes which can be revealed if you need them. Read below for a full description with hints and solutions, or you can also watch the video walkthrough. Chapter 7 - Part 1 - Forest. Has everything changed around you, or have you fallen into another dimension? You find yourself, and your now red car on the bank of a river that you need to cross. You cannot yet go back away from the river. So instead move along the river bank.
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Enter the children's room upstairs. Return to the control room and use the bottom right screen to search for the CCTV footage at D Go out to your car and put all 4 briefcases in the trunk, then drive away The Equalizer. Go to the study once more and enter your login on the computer as KING from the car license plate in the garage. Open the next door and continue through to the guest room. Now look at the small white cabinet on the wall and open it with the series of 5 shapes, starting from the one indicated and going left: plus sign, 2 triangles, triangle, hash, diamond. Cross the river Wrong turn. Open the gate and take the evidence log, then continue to the evidence storage room. Leave this room, turn the statue once, and go through the open doorway. Open the safe on the floor by stopping at these numbers:. Move the presents around to find a red key. Pull the levers here so the same 4 symbols are shown from inner ring to outer ring. Note the pictures of several employees, then continue through to the employee lounge.
We have every step detailed with images and codes which can be revealed if you need them. Following the third part of Chapter 13 where you are in a car crash with an unknown driver you have been knocked unconscious.
Use your key on the door next to the G-Drive sign, then enter the garage office. Turn the knobs on the stove so they light up the burners. Go down and open the case on the front of the tank, but you don't know the access code. Open the notepad and enter the code Take the red folder and WC key from the table. Look at the round symbols in 3 different places on this level, then find the machine where you can eject the object. Start throwing them into the void, and aim for the sconce on a pillar to the far right. Take the access card. Leave this room, then use your WC key on the other door here and go through. Take the note and box from inside. Go right and open the crates with your crowbar. Based on this, enter the code Go into the bedroom, look at the TV, and enter the channel numbers on the note that says something about illumination.
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