Two weapon fighting pathfinder
By combining Two-Weapon Fighting and critical hit optimization, we can count on frequent critical hits with sizable bonus damage.
View Full Version : Pathfinder Best way to build an effective two-weapon fighter. I was invited to play in a Pure Pathfinder game and I want to make a Two-weapon fighter the combat style, not the class or the archetype specifically , but since I'm not as familiar with PF as I'd like to be I'm wondering what would be the best way to do. I know that going for a precision-damage heavy build is the way to go and that Ninjas are supposedly pretty strong in that role compared to rogues at the least , but I'd prefer to avoid that for both thematic reasons and because I'd like to do something else. Thanks in advance. Generally Two-Weapon Fighting is not as mechanically good as other choices, though I appreciate it's got a lot of appeal. One of the most crippling aspects of it is the Dexterity requirement, which for Improved TWF is 17, while increasing strength is still to most reliable way to pump out damage. You're also very Full-Attack dependent.
Two weapon fighting pathfinder
Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Pathfinder: Wrath of the Righteous Two weapon fighting question. ToBeOrNot2Be 2 years ago 1. Can you use two longswords for two weapon fighting? Do you have to have high dex? Once you have the feat then Dex should not matter anymore?
Con : Like any melee character, hit points are crucial for the Two-Weapon Warrior. Is this game like Baldurs Gate 2 or Divinity 2? Even two-handed weapon fighters want to do that for their own iteratives.
I've always seen people say that you should get power attack if you're two weapon fighting due to the damage that it provides you. The issue is that combining the penalties from both makes it so inaccurate that the image you get is less of a devastating human blender, and more of someone blindly flailing around hoping they will hit something. You can hurt as you want, but there's no point if you can't hit your target. So why would anybody put such potentially detrimental penalties on themselves just the for sake of more damage? Because you are only -2 AB behind a non TWF build, assuming you are using a light weapon in your off hand.
By combining Two-Weapon Fighting and critical hit optimization, we can count on frequent critical hits with sizable bonus damage. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. Hit Points : d10 hit points like nearly every other front-line class. Saves : Good fortitude saves, but many fighters have major problems with Reflex and Will saves. The Two-Weapon Warrior depends heavily on Dexterity, so your Reflex saves may match or exceed your Fortitude saves depending on your build. Proficiencies : All armor and shields, include Tower shields, and martial weapons. The fighter has a huge variety of options, and with plenty of bonus feats they can supplement these options with exotic weapon proficiency. Skills : Likely the worst skill list in the game, and Fighters often dump intelligence to 7.
Two weapon fighting pathfinder
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon. Prerequisite : Dex Benefit : Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting. Normal : If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a —6 penalty with your regular attack or attacks with your primary hand and a —10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each.
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I want to keep the supernatural stuff at minimum with this character, so I don't think I'll go that way. Generally speaking, penalties on attacks made during your turn do not carry over to attacks of opportunity unless they specifically state otherwise such as the penalty from using Power Attack. You can also try the extremely exacting Crit Fiend build, which utilizes dual wielded Wakizashi's and a variety of critical effects. This means the damage is usually a lot lower than those using other styles of fighting especially two handed. But if Instant Enemy is a possibility, then keep Favored Enemy. FAQ If you use Two-Weapon Fighting on your turn to attack with two weapons, do you also take that penalty on attacks of opportunity made before the start of your next turn? Do you have to have high dex? Melkiador Dec 20, , am It goes back to what I was saying about going over the hit cap. For the most part two weapon fighting usually means the character is DEX based. The ability gives you the benefits of those feats although that is often forgotten, not sure why. Finally, Davor that is exactly what I am saying. Ah, that makes more sense. Dragonchess Player. Critical feats are nice but require base attack 11 or higher, you're not getting them at level 3.
The dragon lets out a horrendous screech. With two-weapon fighting, players get a chance to roleplay the fiercest warriors in all of Golarion. Any character can fight with two weapons in Pathfinder 2e.
Also this is ridiculously fascinating to me as someone who has never really done a deep dive on the math of this system and only in the last couple years started planning combats as a GM based on the DPR of the PCs. The same principle also applies to other things that don't effect both attacks equally. There are also cases where the feat does provide a benefit, but one that's so small that the feat cost can't be justified - Inquisitors with Bane active being an example. The ACG should be out soon. TxSam88 Dec 19, , am So, considering that Weapon Finesse and Piranha Strike exist, and TWF generally requires lots of Dex, Which is also great for archery, you generally want to spend any extra feats you have on archery feats Deadly Aim , this leaves little space for Power attack. Diego Rossi Dec 18, , am There was an error in the Excel spreadsheet I made, so here are the calculations redone. Sadly that's not an option :smallfrown: About Rangers, I like the Skirmisher archetype for multiclass Rangers. Well, not everyone can be good at math! I was invited to play in a Pure Pathfinder game and I want to make a Two-weapon fighter the combat style, not the class or the archetype specifically , but since I'm not as familiar with PF as I'd like to be I'm wondering what would be the best way to do. What penalty is applied twice? Paizo Blog begs to differ, Avr. Melkiador wrote:.
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