Vault 81

Vault 81 is a side quest in Fallout 4. When the Sole Survivor arrives at Vault 81proceed to connect their Pip-Boy vault 81 the entrance button in an attempt to open the Vault doors; however, vault 81 door will not open and instead, vault 81, Scott Edwards will respond to the activation attempt through the intercom system. Overseer Gwen McNamara will dismiss him and take over the conversation. McNamara will advise the player character that if they want to enter the Vault, they need to bring three fusion cores as a means of payment.

Vault 81 is a Vault-Tec Vault in the Commonwealth in Vault 81 is an active, functioning vault. The former overseer's terminal stored in the generator room reveals this success is due to the original overseer actively sabotaging Vault-Tec's original mandate by refusing to conduct the experiments. Vault-Tec created Vault 81 with the purpose of developing a single, universal cure for every sickness that humanity could possibly suffer from, using the residents as human test subjects. The vault was divided into two separate areas including the main area and a secret section, where Vault-Tec scientists would conduct their research and observe inhabitants as they were unknowingly exposed to different diseases and cures. The diseases were released via propellant nozzles hidden within the resident's rooms.

Vault 81

When the player first finds it, they can either pass a speech check, or agree to provide three Fusion Cores, to gain entrance. That said, this seemingly normal vault was actually the venue for what would have been unethical health experiments. Vault 81 was built with two main sections — both sealed away from each other. One section was the living space, wherein its residents would live after the bombs fell. The other section, which is the hidden wing that the player eventually explores, is a research area. It contains state-of-the-art medical research apparatuses, enough biological and chemical supplies for generations of scientists, as well as the Contagions Vulnerability Robotic Infirmary Engineer bot, AKA Curie. It also had observation decks, which had one-way windows into certain areas of the living space, allowing scientists to observe the vault residents. While initial tests would be done on petri dish samples and mole rats, the final stage would have diseases administered directly on the vault dwellers. What Vault-Tec intended to gain from such a project is unclear. They would inhabit the living space of Vault 81 and know nothing about the adjacent research area.

They need your help to retrieve a cure from a closed-off section of the vault.

There are 2 Magazines, 1 Bobblehead , and 1 Companion in this location. Upon entering the cave towards Vault 81 , you will see a small radio comlink that can be used to open the vault. By opening up your Pip Boy at the entrance, you can initiate a conversation with Officer Edwards and the Overseer through the comlink. If you have a high enough Charisma stat, you can emphasize your status as a fellow Vault Dweller in the conversation and convince the Overseer to open the door. Once inside, you will find the Overseer, Officer Edwards, and various other Vault Dwellers roaming around. There are tables with junk items that can be stolen, but doing so will provoke the Dwellers to attack you.

There are 2 Magazines, 1 Bobblehead , and 1 Companion in this location. Upon entering the cave towards Vault 81 , you will see a small radio comlink that can be used to open the vault. By opening up your Pip Boy at the entrance, you can initiate a conversation with Officer Edwards and the Overseer through the comlink. If you have a high enough Charisma stat, you can emphasize your status as a fellow Vault Dweller in the conversation and convince the Overseer to open the door. Once inside, you will find the Overseer, Officer Edwards, and various other Vault Dwellers roaming around. There are tables with junk items that can be stolen, but doing so will provoke the Dwellers to attack you. The hallway to the back leads down a path towards Officer Edwards' office and an elevator that goes deeper into the vault. The lower section of the Vault has more Vault Dwellers in the area, including Austin who will give you a tour of the area for a charge of 5 CAPS can be convinced to do it for free.

Vault 81

Taking a small trip to Vault 81 can lead to a few quests, the Medicine Bobblehead , a new companion, as well as the ability to purchase one of the best weapons in Fallout 4 - Overseer's Guardian. This Vault is not too far out of the way, and is well worth the journey given all that it has to offer. Just unlocking new places to sell loot can be worth it for some characters. Once you've reached this spot on the map, which is West of Diamond City, you'll be met with some resistance upon attempting to open the door to Vault 81 use the control panel. The Overseer seeks 3 Fusion Cores, but you can get through if you pass a difficult speech check to 'Help a fellow vault dweller'. If you don't have the cores, you can come back later after collecting them, or else reload until you pass the speech check. Regardless of your choice in getting the door open, the Overseer will now meet you at the entrance along with security.

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The Commonwealth individual locations. You pay three Fusion Cores to get in. Creation Club quests. If you use it before you speak to the doctor you can tell him, why not have an option to say you couldn't find any and keep everyone neutral? Inside, the Sole Survivor discovered Curie, who handed over the last unexpired dose of her universal cure. Install Steam. Vault 81 is a Vault-Tec Vault in the Commonwealth in The vault is immediately west of the Chestnut Hillock Reservoir, which looks like a small lake with a skyline view of Greater Boston. Beacon Hill. I mean not particularly IMO. I'm guessing when Dr Burrows kicked the bucket, everything went to crap. Share this story Reddit Facebook.

Vault 81 is a Vault-Tec Vault in the Commonwealth in Vault 81 is an active, functioning vault.

Olivette tried her best to delay things as much as possible, but ultimately had to find another way to stop the human experimentation. Hopefully, they'll open their doors after this. Not so bad. Kenneth Collins and Jim Flint came over with the general population and the third one, Burrow, was visiting to ask when the next drill would be. Sci-fi Fallout. Diamond City. I mean, it was cure yourself or cure Austin. You can find his clinic on the lower levels beyond the atrium. This is why the Miss Nanny robot has a distinct accent and is eager to do things for the sake of science. Browse More Questions. If this fails we won't be able to recover your main processor. Leads to: Here Kitty, Kitty. Last edited by DouglasGrave ; 10 Mar pm.

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