war thunder anti tank

War thunder anti tank

Being a part of the ambitious Project as the secondary weapon against the masses of Soviet armored corps for the earlier Medium Tank prototypes as well as the ancestor of HJ-8s, although having subpar penetration and rather slow speed, is still war thunder anti tank to tanks without ERA or composite armor and good at finishing up crippled enemies. Although it has to be in a halt before launch upon enemies like many analogues of its tier, war thunder anti tank, the penetration of itself is mostly sufficient to knock down tanks of its era such as PattonsMs or Ts ; do note that the overall velocity and combat radius of is not the highest among its analogue. If players are not confident of the shells from the sissy porn comics, can take-down most targets within war thunder anti tank shot; alternatively finishing off enemies who had been crippled by the mm gun onboard of Project s, beware of the ballistic drop after launch though - any targets over m without obstructions can be easily defeated by the missile.

I would like to start a discussion on adding Anti-Tank Landmines to the game for all nations via one simple means. As not all nations use Landmine Laying Vehicles [Those would most likely be premium vehicles if added]. In fact I think it would enrich the gameplay of Ground Forces. For example, players that are skillful at charging around the map and killing players at the same time, will be a bit more cautious when approaching enemies. Because they never know whether or not their enemy has placed a minefield to cut off their advance. As for counter-measures against minefields of Anti-Tank Mines, we already have one in game.

War thunder anti tank

They don't do much in the way of armor penning. I could use some advice on what their effective range is and what points to aim for on enemy tanks. They've got more penetration capabilities than standard HE shells with more explosive power than AP shells but on the flip side, less penetration than AP shells and less explosive power of HE shells. Also, over long range, they maintain their penetration values where as AP shells don't but that is at extreme ranges, 1. As for where to aim, if it can penetrate your target's armor, aim as you would if you were using an AP shell. If it can't penetrate, use it like an HE shell which you can try to get the shell to explode on the dirt under the tank where the fragments can penetrate the 15mm or so of armor. The deck of armor top of a tank is also really thin, up to 40mm on the late tier Soviets where most only go up to 30mm. If you can hit the underside of the mantlet, the fragments from the explosion should be able to go through the deck armor of the tank if the turret isn't mounted too far forward. With germany they are useless apart from that. I personally use those HEAT they are more reliable pen-wise, and you can snipe the crew or an ammo rack without much problem. But apart from those early tanks with germany never touch HEAT shells again :. The problem with HEAT though is that it has bad pen value, even if I hit it in the side, an example of this was on mozdok in my kingtiger H.

Ki I-Go Model 1B.

Throughout the past century of tank development, a large range of ammunition types have been produced and seen combat. As time progressed, technology improved and rounds also improved in terms of lethality, accuracy and ballistic performance. Despite this, most rounds can be categorised under one of two primary categories: kinetic rounds and chemical rounds; and further under a variety of subcategories. Kinetic rounds penetrate and deal damage based on a number of factors; shell type, projectile mass, round velocity and material hardness. Mass, shell type and hardness are constants, but velocity reduces with distance travelled and as such at longer ranges kinetic rounds will lose penetration ability and in some cases post-penetration efficacy.

The Lorraine 37L Antichar is a French experimental tank destroyer, hastily developed during the Invasion of France as a stopgap measure in an effort to boost the strength of the army. In the upcoming major update, tankers may look forward to the arrival of the Lorraine 37L to the lower ranks of the French ground forces tree in War Thunder! Briefly: An experimental French tank destroyer based on the Lorraine 37L tractor, fitted with a powerful 47mm anti-tank cannon. During the German invasion of France in mid , the French army suffered heavy losses, especially when it came to its armoured vehicles. As a result, several urgent attempts were made to create improvised combat vehicles from resources available to French engineers in order to bolster the strength of the army, which faced a seemingly unstoppable invasion. One of these projects was the conversion of the Lorraine 37L tractor into a tank destroyer by fitting it with a 47 mm SA37 anti-tank gun. The conversion took little time, with the prototype being ready in just a few weeks, however by the time construction was completed, France had already fallen. As a result, the prototype never saw combat action and was instead captured by German forces following the occupation. Outfitted with an excellent anti-tank cannon, and featuring a small profile, the Lorraine 37L has all the right traits of a deadly tank hunter and will undoubtedly become the bane of many tankers in low ranked battles.

War thunder anti tank

The creation of a self-propelled anti-tank gun for the needs of the airborne forces began in the USSR in the 70s. In , the requirements for the future vehicle were specified - in particular, the main weapon of the vehicle was to be a mm smoothbore gun, unified with the shells of the T tank. After the bankruptcy of the initial manufacturer, the 2S25 project, together with the BMD-4 produced in the same place, passed to the Kurganmashzavod, where the machine was unified with the BMD-4M and under the designation 2S25M "Sprut-SDM1" exists only in the form of prototypes. In total, from to , the Russian army purchased more than 30 units of the 2S25 self-propelled anti-tank gun. This compact amphibious vehicle is the only "specialist" of its kind in the destruction of tanks in the service of airborne forces. Built on the chassis of the BMD series combat vehicles, this tank destroyer is armed with a mm 2A75 smoothbore cannon, specially created for the 2S25 project. These ATGMs are well known to the commanders of Soviet tanks - launch through the barrel, high armor penetration, good speed and sufficient maneuverability. In general, the Sprut is able to crash any target that is in the crosshair of the sight. And what about the survivability?

Goku battle pose

The ammo composite armour excel against are HEAT, which was the primary tank ammunition used at the time and on every missile since. Views Read View source View history. Keeping an eye out for the enemy amongst the map clutter is already a task in itself, having to look out for a speck on the ground at the same time just makes it a chore. Jump to: navigation , search. Due to the extremely high velocity most APFSDS rounds are fired at, they are easy to aim and maintain their effective performance at even extreme ranges. Players should try to aim the missile about 1 meter above the target, as higher may result in little to no damage, but aiming too low could also have the missile detonating too early which, again, would cause little to no damage. Rockets can be unreliable and inaccurate, but due to their often large calibre, large amount of HE filler, and ability to continuously launch them until the rack is empty, they can prove effective against some armoured vehicles. This means that target distance often doesn't affect the round's effectiveness. Anti-Tank Landmines Suggestions Gameplay. In the battle with u-boots was the mines still working fine. Jump to: navigation , search. The Shooting Range - Special section at discusses Volumetric rounds. The British adopted the Australian Malkara and the Vickers Vigilant missiles, both respectable weapons of the era. Unfortunately though, the fuse on a HEAT round must be extremely sensitive, causing the rounds to detonate even on bushes and wooden fences that other chemical rounds of high calibre have a chance to pass through.

In the early s, the USSR began to develop a promising medium tank with guided missile weapons. Engineers from the Chelyabinsk Tractor Plant presented two prototypes for testing of the Object tank, featuring Rubin anti-tank guided missiles, which are launched from the barrel of the tank.

I agree with the Idea of AT landmines being marked. Rbs From War Thunder Wiki. Every nation had their own big idea of what ATGM equipped vehicle must be able to do, and as such, different vehicle designs were created, some being more specialized, than the others. France was the first to produce an anti-tank missile; named the Nord SS. However, this translates surprisingly well when applied to light vehicles - significantly more so than armour-piercing rounds or in some cases even APHE rounds. SAMs are very effective at long distances against aircraft, particularly helicopters. A rocket flies by its trajectory and once released, is free to fall wherever it lands. Despite this, it can still be used for ranged engagements against light tanks and medium tanks with insufficient ERA or composite protection, as particularly late HEATFS rounds have extremely high penetration power. Namespaces Page Discussion. The idea of the tank is that it would be able to resist and resistance and help the infantry break through the enemy lines. Players should try to aim the missile about 1 meter above the target, as higher may result in little to no damage, but aiming too low could also have the missile detonating too early which, again, would cause little to no damage. Thus, once fired, keep the cross hair on the desired target to lead the missile. As for where to aim, if it can penetrate your target's armor, aim as you would if you were using an AP shell. HE-VT rounds are available to some later anti-air vehicles, such as the OTOMATIC , or some light tanks, like the Begleitpanzer 57 , and are capable of destroying aircraft or helicopters if the round passes within close proximity of the target.

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