wgpu

Wgpu

For an overview of all the components in the gfx-rs ecosystem, see the big picture. See wgpu list of examples.

A cross-platform graphics and compute library based on WebGPU. To start using the API, create an Instance. See for more details. Note: In the documentation, if you see that an item depends on a backend, it means that the item is only available when that backend is enabled and the backend is supported on the current platform. However, it can be useful to artificially mark them as Send and Sync anyways to make it easier to write cross-platform code. This is technically very unsafe in a multithreaded environment, but on a wasm binary compiled without atomics we know we are definitely not in a multithreaded environment. Owners kvark grovesNL cwfitzgerald.

Wgpu

In-progress recording of a render pass: a list of render commands in a CommandEncoder. Most of the methods on RenderPass serve one of two purposes, identifiable by their names:. Sets the active bind group for a given bind group index. If the bind group have dynamic offsets, provide them in binding order. Subsequent blending tests will test against this value. The slot refers to the index of the matching descriptor in VertexState::buffers. Sets the scissor rectangle used during the rasterization stage. After transformation into viewport coordinates. Subsequent draw calls will discard any fragments which fall outside the scissor rectangle. If this method has not been called, the scissor rectangle defaults to the entire bounds of the render targets. Sets the viewport used during the rasterization stage to linearly map from normalized device coordinates to viewport coordinates.

Dec 23,

Released: Mar 7, View statistics for this project via Libraries. To get an idea of what this API looks like have a look at triangle. That should do the trick on most systems. See getting started for details. Also see the online documentation and the examples.

Tutorial: Rust wgpu graphics programming on native devices and the web. I have created a YouTube video series about wgpu programming in Rust, presenting an easy-to-follow wgpu application in each video episode. This repository contains all the code examples used in this video series. In this YouTube video series, I use real-world sample apps to explain the basics of wgpu, including shader programs, GPU buffers, and rendering pipelines. Throughout the series, you will learn how to create primitives and simple objects in Rust with wgpu. As you progress, you will delve into advanced wgpu topics, such as 3D transformations, lighting calculations, colormaps, and textures.

Wgpu

It aims to allow web code access to GPU functions in a safe and reliable manner. DirectX, Metal, Vulkan. That being said, wgpu is written in Rust, and it has some convenient Rust bindings that don't have to jump through any hoops.

Kamal kaur

Why Rust? Occlusion queries may not be nested. Describes a RenderBundleEncoder. Feb 17, See getting started for details. License This code is distributed under the 2-clause BSD license. Environment Variables. An element of a BindGroupDescriptor , consisting of a bindable resource and the slot to bind it to. Project links Homepage. Go to file. Navigation Project description Release history Download files. A cross-platform graphics and compute library based on WebGPU.

For an overview of all the components in the gfx-rs ecosystem, see the big picture. See the list of examples.

Mar 7, That should do the trick on most systems. If you're not super comfortable with Rust you can review the Rust tutorial opens new window. Jan 10, Note: this step will be skipped when not running on CI. Supported Platforms. Utility structures and functions that are built on top of the main wgpu API. Until the specification is stabilized, the wgpu crate and the version of WGSL it implements will likely differ from what is specified, as the implementation catches up. Used by Jun 4,

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