World of magic trello
We do not associate with any of the people provided and do not take responsibility for stuff yada yada [Placeholder Text]. There are also occasional information leaks by Vetex on there.
Can only be obtained from completing sea-based activities, and would start to be found at much higher levels. Lost Magics cannot be learned naturally, and require a scroll with written instructions that the user must study to use the magic properly. Lost magics will include things such as Storm Magic control of tornado, winds and lightning , Flare Magic solar flare style magic that involves low base damage but heavy DOT , and more. When the feature is closer to being added, the full list of current planned Lost Magics will be revealed. Magic that is far more ancient and forgotten than the Lost Magics, these are extremely powerful and hard to obtain. None of these magics have creatable skills, meaning every spell for them would need to be found via a Spell Scroll.
World of magic trello
This is the unofficial, updated, common-reference guide which goes over everything you would want to know about any current magic in the game. It goes over every status effect and elemental magic, noting their clash advantages, interactions, speed, etc. Please also take this short survey to collect data on the magics people will use. It will only take around 2 minutes. The guide is now pretty much complete and ready to publish. They should be Adjusted some overview descriptions for each magic, and fixed a typo in Poison's overview. Also added some text to signify if the magic clears the status effect in their magic damage interactions as well since it can be impactful when determining total damage output. Made some other changes and fixes, including adding a missing damage interaction for Magma Magic. Also included info on whether a hit with the magic that applies the status refreshes it or not. Color coded Plasma Magic's damage interactions as well. Fixed the destruction affinities of all magics and adjusted some magic's overview description to reflect the newfound changes. Also updated Fire and Plasma's damage in regards to their adjusted DoT. Added some more cold magic damage interactions that were missing for Snow Magic and its status effect. Added an "Analysis" section to each magic, describing some of their notable strengths, number of status effects they clear, and their damage interaction totals.
Vetex changed description of Magic Types. Magic that is far more ancient and forgotten than the Lost Magics, these are extremely powerful and hard to obtain.
There are 23 base magics, some with cosmetic color variations. Eventually though, the player will be able to wield up to 5 magics, all except your first one being unlocked through awakening your magic stat scroll down for more information. As the player levels up, they will unlock new options for creating and customizing their own Spells , such as Blast , Explosions , and High Jumps , Beam , and Mode spells. Every base magic has the same set of spells available to it, though each has unique properties that distinguish it from the others, such as inflicting certain Status Effects , having improved or decreased Damage and Speed , or special interactions with other magics, along with the the status effects inflicted by them. When the player starts a new game, they can choose one of these 23 magics, each with its own special strengths and weaknesses. On their own they're roughly equal in power, however, in a team setting some magics can combine with others to become more powerful such as Ice and Water magic freezing opponents, or Fire and Wood boosting each other's damage.
Vetex , or vetexgames, is the sole creator of World of Magic and many other games. He is in no way affiliated with the World of Magic wiki. As of now, his current project is a sequel to one of his previous and most popular games, "Arcane Adventures". This game began as a side project as he was crafting another game dubbed "Adventure Story", and after it reached a relevant age and his project grew to his standards, he changed his focus from Adventure Story to "World of Magic". To keep up with the development of World of Magic, as well as get an idea of what's to come in future updates, a link to the World of Magic Trello may be found here. Roblox World of Magic Wiki Explore. Acid Ink Magma Water. Sand Snow.
World of magic trello
This is the unofficial, updated, common-reference guide which goes over everything you would want to know about any current magic in the game. It goes over every status effect and elemental magic, noting their clash advantages, interactions, speed, etc. Please also take this short survey to collect data on the magics people will use. It will only take around 2 minutes. The guide is now pretty much complete and ready to publish. They should be Adjusted some overview descriptions for each magic, and fixed a typo in Poison's overview. Also added some text to signify if the magic clears the status effect in their magic damage interactions as well since it can be impactful when determining total damage output.
Vas y francky cest bon original
Waping June 18, , pm 7. Sand Snow. Use the official source table made by Vetex for the most accurate information. Updated this list, removed a few, added a few, and changed the names from "Elemental, Lost, Primordial" to "Base, Lost, Ancient". Acid Ink Magma Water. Versen June 29, , am Magic Energy or as some call it, 'Mana', is a part of the User Interface that relates to casting spells. I feel like this should be said. Ancient magics will include things such as Scorch Magic explosive green fire that is highly combustible , Electron Magic a teal and red lightning that leaves behind clouds of burning air , and other powerful magics. Meta June 18, , pm 8. Also updated Fire and Plasma's damage in regards to their adjusted DoT. Could someone tell me all the stats to every magic? Preferences vary depending on the wizard and magic type. This table is subject to change, and the wiki may not be completely up-to-date.
This post will dive into the details about the major changes being done in this update, and explain my reasoning for changing each one. So yes, as guessed by most people on the forums due to my many hints, the map will be changed into islands. Islands will vary in size, importance, and biome, just like they did in Arcane Adventures, but with even more polish and detail.
Made some other changes and fixes, including adding a missing damage interaction for Magma Magic. Can only be obtained from completing sea-based activities, and would start to be found at much higher levels. Main article: Stat Builds. I feel like this should be said. Which Magic do you think is better. Sand Snow. Important Links and Information. These would be obtained extremely rarely at much higher levels from sea-based activities. Your level affects how well your magic clashes, so you may win a clash that you would normally lose if you are a higher level. Ancient Magics were extremely rare even during the Golden Age of Magic, where only a few lucky humans were given them as gifts from the gods. If you need help deciding your magic, check out this guide.
Now all is clear, thanks for an explanation.
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