yes man fallout

Yes man fallout

Yes Man is a reprogrammed Securitron that serves as Benny's assistant in Fallout: New Vegasand it is an integral part of Benny's scheme to take control of New Vegas, yes man fallout. Yes Man initially inhabits a PDQb Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's mainframe. Yes Man was originally a generic Securitron robot programmed to work for Mr. Houselike all yes man fallout other Securitrons found on the New Vegas Strip.

The recent revelation of early talks at Microsoft about a sequel to one of Fallout's best games, New Vegas , have some wondering if Yes Man, one of the main allies in the first game, is the antagonist of the next. Although it might seem like it's an unlikely candidate, its friendliness and can-do attitude is exactly what could turn it against the Courier, or whoever the player character ends up being in the next game. It's impossible to predict at the moment, especially since Fallout 5 is likely to come first. It was originally one of Mr. House's Securitrons before being stolen and reprogrammed by Benny, the leader of the Chairmen.

Yes man fallout

Yes Man is an AI program that serves as Benny 's assistant and right-hand man in He is a modified PDQb securitron with a unique personality, serving as an integral part of Benny's scheme to take control of New Vegas. Yes Man was originally a generic securitron robot programmed to work for Mr. House like all the other securitrons found on the Strip. He was recovered by Benny and several of the Chairmen after being damaged by a pulse grenade. Following this incident, Followers of the Apocalypse member Emily Ortal examined the securitron in order to learn Mr. House's secrets in exchange for reprogramming him for Benny's personal use. The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told; thus, Yes Man is not just the program's name, it's also his job description. Yes Man is completely incapable of declining any order or withholding any information he is asked for, no matter who he is interacting with. Benny's plan was to dispose of Mr. House and install Yes Man's A.

See you at the dam!

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In order to gain support for an Independent Vegas and efforts at the Second Battle of Hoover Dam , the Courier must make contact with the various tribes of the Mojave. Each of these factions can be met in any order, and all have a quest associated with them. Upon successfully completing the associated quest, one will have the option to tell Yes Man what they have done. Alternatively, one can simply tell Yes Man to ignore the faction, thereby skipping the need to deal with them. Even if one has told Yes Man to ignore a faction, the player character can go back once they've earned their assistance and change their opinion of them through dialogue. Essentially, this quest is just a guidepost quest that points the player character to the other factions, actually earning their aid or solving their problems requires the completion of their side quests, which usually rewards the Courier with reputation reputation with the Strip for the casinos, or with the Boomers, Brotherhood, or Khans and sometimes special benefits. Hidden Valley is a fenced-in area that has an odd phenomenon during the night of dust storms concealing its bunkers.

Yes man fallout

Yes Man is an AI program that serves as Benny 's assistant and right-hand man in He is a modified PDQb securitron with a unique personality, serving as an integral part of Benny's scheme to take control of New Vegas. Yes Man was originally a generic securitron robot programmed to work for Mr. House like all the other securitrons found on the Strip. He was recovered by Benny and several of the Chairmen after being damaged by a pulse grenade. Following this incident, Followers of the Apocalypse member Emily Ortal examined the securitron in order to learn Mr. House's secrets in exchange for reprogramming him for Benny's personal use. The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told; thus, Yes Man is not just the program's name, it's also his job description.

How many jw are there

He is a modified PDQb securitron with a unique personality, serving as an integral part of Benny's scheme to take control of New Vegas. Many consider Fallout New Vegas ' factions the best the series has to offer, and Yes Man will guide the Courier in eliminating or befriending each of them. Once he was on the nod, I yanked some wires and dragged him up to the workshop. Explore Wikis Community Central. Third face monitor Cut content. I had He was born before the Great War, but unlike the ghouls from that time, his longevity isn't due to radiation. Yes Man was originally a generic securitron robot programmed to work for Mr. Fallout: New Vegas character Yes Man. What I meant is, you should get to know these tribes and decide which ones you like and which you don't! A "yes man" refers to a person that constantly agrees to everything and always does what they are told by their superior; saying "yes" is their whole job. Start a Wiki.

This series of quests leads to one of many Fallout: New Vegas endings. House and take over New Vegas. The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny.

Many consider Fallout New Vegas ' factions the best the series has to offer, and Yes Man will guide the Courier in eliminating or befriending each of them. House spent , caps hiring salvage teams to find the Platinum Chip- just in the last year alone? As part of its new programming, it is unwaveringly friendly to anybody and everybody, and cannot say no to any request. Current Wiki. View history Talk And the NCR is going to defend it! Good luck! Scrap metal Scrap electronics. Fallout games. RDF feed. I found some code snippets in one of Mr. Old World Blues.

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