Zeffo tombs

Zeffo tombs an action-adventure game that focuses on exploration and combat, zeffo tombs, Star Wars Jedi: Fallen Order allows players to delve into unique and interesting alien worlds unlike anything seen in previous Star Wars games. With this, of course, comes hidden secrets and missable loot. Within the Tomb of Eilram, on the planet Zeffo, there are 3 chests to find and open.

Thankfully, you've explored a lot of the area on the first go-around, so this second trip will quickly take you to the next tomb, the Tomb of Miktrull. To get to the Tomb of Miktrull, you'll have to head to the Crash Site. We have been to the Crash Site before, but skipped the entire area because we would come back later. Well, now's the time! Head on up the mountain path near the hangar, and use the shortcut you unlocked last time to get back to the Ice Caves.

Zeffo tombs

You will not be able to discover all the mysteries of the Zeffo planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations. On first visit , you have to only open blowing nozzle that put the sphere in the hole to raise the stairs on the left, climb stairs and slide [05] to the further part of the tomb. Open doors touching them. After you learn Push. Push doors and return, if you want to exit next step is at [04] , or you can finish missing Echos and Chests. It once served as a proving ground for Force-sensitive Zeffo sages, but was converted into a space to honor their remains. And yet nothing received greater honor here than the Force itself, the Life Wind, as they called it. It's beautiful to see. It's time to call on an old friend.

You can Push through the weak grate in order to unlock a shortcut back to the workbench. The next area will unlock and elevator, zeffo tombs, giving you a new shortcut to use.

The button will pull a few lanterns toward the wall. These lanterns will set the nearby branches on fire. Press the button at the end of the bridge to pull over a couple lanterns. While the lanterns are against the left wall, Force push one of the lanterns into the branches to set them on fire. After that, return to the second floor of the tomb.

Unlike other tombs, the first puzzle in this tomb is optional. Take a break from your day by playing a puzzle or two! Please check your email to find a confirmation email, and follow the steps to confirm your humanity. Movies TV Comics. Star Wars Marvel. Filed under: Guides. Fallen Order guide: Tomb of Eilram puzzle solutions.

Zeffo tombs

Your task here is to enter the Tomb of Eilram and explore it. To do this you will face several mini puzzles and a big one at the end. There are levers on the walls. Push them to allow the wind to blow inside the room. It will start moving the big sphere around. Using the winds you need to move the big sphere in a way so that it goes through the middle of the room and fits into the slot there. Interact with the levers. Activate all winds. When the ball starts moving, stop the one in this corner of the room image above. This will allow the sphere to smash into the wall next to it and reveal another previously hidden lever.

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The door to the right is a shortcut back to a Meditation Point. Check out Stims Locations page for more information! Once you take him out, you can cut the nearby rope to be able to return to the Meditation Point as needed. You'll find a second ball to use, so push it down the ramp to get it to the central area. We'll be back later, so we're just going to save exploring the area until then--we've spent enough time on Zeffo already, and while there are a couple things to pick up it eventually just leads to a dead end. After that, return to the second floor of the tomb. Save Points 2. In the Imperial Excavation area, Overcharge the terminal to bring down a zipline. Leave feedback. Please enter a valid email and try again.

The Star Wars Jedi Fallen Order ball puzzle in the Tomb of Eilram is one of the hardest in the game, based around using Force Push and Force Pull to move a large orb around to trigger various sections of machinery, creating a path as you go to help the orb reach the final section of the puzzle itself. Located on the planet Zeffo, the Tomb of Eilram comes towards the end of this particular exertion, a final challenge to round off your visit to this world before getting a new piece of key information. For that reason, if you're feeling a little impatient and done with Zeffo at this point, we'll explain how to complete the the Star Wars Jedi Fallen Order ball puzzle and make it through the Tomb of Eilram once and for all.

A Purge Trooper is waiting for you there. Do so, and you'll find a Meditation Point. With nothing else to do, continue on, dropping down and heading through the cave. ESRB: Teen. Make sure to sprint past them and Push anyone you need to aside--you really don't want to fight that monster right now. You can Push through the weak grate in order to unlock a shortcut back to the workbench. Before moving forward, head back to that long corridor and use Push to get through the wall for a chest. You can now Pull the cores from the Tomb Guardians to easily defeat them. Begin by taking the ball already in the room and Pushing it to the left hole. Was this guide helpful? Once you make it inside, you'll face a Tomb Guardian. This will lead the player to a slope which they will slide down toward a deadly drop, so be ready to jump and grab the rope at the end of the sudden slide. It may require more than one Push to get the candle over to the vines, so keep trying if it falls into the water.

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