Armored core grip
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Armored core grip
With Armored Core 6 on the way, a legion of new FromSoftware fans brought in through the Soulsborne games are looking to become mech connoisseurs, and that also means a whole lot of new people are in line to learn the legend of the Armored Core controller grip. The story goes that the complicated controls for the early Armored Core games were so difficult to bear that the game's most dedicated players innovated a whole new way of holding controllers: backwards. The idea, apparently, is that Armored Core requires you to hit so many buttons at once that it's better to keep the face buttons available to be smashed by your fingers rather than your thumbs, since there are a lot more of them. Nobody's quite sure if anybody has actually used the Armored Core grip, however. I mean, surely somebody tried it at some point because gamers do not know the concept of restraint, but it's unclear whether hardcore AC fans actually found it a better way to play the game. The most detailed English-language breakdown of the thing comes from a years-old Kotaku story with a handful of examples of players using the backwards grip, and judging by the limited selection of anecdotes, this probably started spreading as a joke. Even old Armored Core titles offer customizable controls, so it's safe to expect the new one to do the same. And even as some players give flack to the off-kilter design choices in games like Elden Ring , it's safe to say FromSoftware has learned a few things about how to make a game fun to play over the past decade. Still, that hasn't stopped the legend of the Armored Core grip from resurfacing again and again in the lead-up to the launch of the next entry in the series. Apparently this is how they played Armored Core back in the day. The biggest new games for probably won't be asking you to flip the controller around. He's been covering games with occasional dalliances in the worlds of anime and pro wrestling since , first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator. It took 12 years, but Dragon's Dogma 2 is the truly open-world RPG that its director always wanted to make.
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The intense mech action franchise debuted in but remained niche, with an ardent fanbase keeping the series afloat. When Armored Core debuted on the PlayStation, it became one of those gems. As archaic as its controls feel now, they fit the bill for early 3D action games and worked effectively without analog sticks. A decade later, a new Armored Core retaining the brutality and depth comes from seasoned developers, and its fanfare is well deserved. Sequels may have decades of improvement and innovation, but the original remains impressive today—26 years later—in its own right. I love the original Armored Core for its simplicity when compared to successors, and it warrants revisiting. Corporations wage war over a barren Earth, and the player takes contracts as an independent mercenary called a Raven. The core idea always remains the same, while names and settings change. Its PlayStation-era grit quickly hammers in how cold everything feels. Most interactions happen over impersonal emails, and missions play out in lifeless city streets and warehouses.
Armored core grip
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Discussion Gaming Forum. Knew it would be armored core method. Okay, what the fuck? Chopchop said:. EarthPainting Member. TheMadTitan Member. That grip is an abomination. By doing so, a player could theoretically control their AC with more skill and speed. JavaScript is disabled. The basic idea is to fully cover all inputs simultaneously. Oct 26, 35,
The Juggernaut is an impenetrable wall of metal, a tank that simply mows you down if you dare get in its path.
Top Bottom. Rear paddles should be standard for the next batch of controllers. Her brain was installed backwards. And they say monsters aren't real. You can also alter controller layouts, selecting the best controller settings for yourself much more easily. UK Edition. Aug 15, Tokyo, Japan. By doing so, a player could theoretically control their AC with more skill and speed. Oct 25, It stems from the early days of Armored Core.
Here so history!
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