Dnd weapons

The impact of specific feats and weapon properties can make a big difference in your tactics, so understanding your weapon options can help you dnd weapons informed decisions.

Find your next game group! DMsGuild: Now on Roll Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures including token artwork to fight! Whether you favor a longsword or a longbow , your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess.

Dnd weapons

Jump to: navigation , search. This material is published under the OGL 1. Light Dagger 2 gp 1d4 piercing 1 lb. Two-handed Handaxe 5 gp 1d6 slashing 2 lb. Versatile 1d8 Sickle 1 gp 1d4 slashing 2 lb. Light Spear 1 gp 1d6 piercing 3 lb. Versatile 1d10 Flail 10 gp 1d8 bludgeoning 2 lb. Heavy, reach, two-handed Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Lance 10 gp 1d12 piercing 6 lb. Reach, special Longsword 15 gp 1d8 slashing 3 lb. Versatile 1d10 Maul 10 gp 2d6 bludgeoning 10 lb.

It deals low damage and in return gets reach, dnd weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combatjust as though dnd weapons character were wielding a one-handed weapon and a light weapon.

This means you can use your choice of strength or dexterity when making an attack. This allows characters with a higher dexterity to use that modifier instead of strength for attack and damage rolls. This usually benefits dexterous adventurers, but it can help strong ones too. Each character has advantages and ways to best utilize finesse weapons due to their unique properties and statistics. While the dagger deals little damage, you should still carry one. Because it's a simple weapon any character should be proficient with it, making it more likely to land attacks.

Your weapon might be the delivery system for your magic or the way that you fight back the undead and protect civilization. Regardless, the weapon you choose is a key part of your character and informs your style of play. Here is our thorough DnD Weapons Guide:. In order to wield any weapon effectively, you must be proficient with it. This means that you have trained and learned how to use it. If you are not proficient with a weapon, you do not add your proficiency bonus to attacks you make with it. Any plebeian can pick up a sword and wildly swing it around. They might even do some damage. Weapons are first categorized as either simple or martial weapons.

Dnd weapons

A group that is using two-weapon fighting will have a wildly different damage output per round than one that is using mostly casters or ranged attacks. DnD weapons come in several different categories and deal different types of damage. On top of this, there are weapon modifiers that give a weapon different properties. We will go over each in turn. The two weapon categories are Simple and Martial. Simple weapons are things like clubs, daggers, and quarter staffs and are what common people might know how to use. Martial weapons are things like swords, halberds and flails — things you would need training to use properly or with much effect. Beyond simple and martial weapons, DnD has two main weapon types: Melee and Ranged.

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Loading a hand crossbow is a move action that provokes attacks of opportunity. Each point of Strength bonus granted by the bow adds gp to its cost. The nunchaku is a special monk weapon. An object that bears no resemblance to a weapon deals 1d4 damage the GM assigns a damage type appropriate to the object. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. While many combinations of character features and weaponry can make for effective combat, this is a low-investment choice that will always find use. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so. Without the reliance on Shillelagh, you'll have an additional cantrip as well. Your backpack will thank you for this space-saving multi-use weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. The character can also choose to use a double weapon two handed, attacking with only one end of it. If you are tripped during your own trip attempt, you can drop the guisarme to avoid being tripped. Short of magic weapons, there is no reason to use a trident. If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage.

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Sharpshooter removes Disadvantage when attacking at long range, and either Crossbow Expert or Gunner can remove it while attacking in melee. You draw a heavy crossbow back by turning a small winch. Melee weapons are used for making melee attacks, though some of them can be thrown as well. The standard against which all one-handed weapons are measure, the Longsword is iconic, but mechanically not very interesting. A projectile weapon can shoot out to ten range increments. You can use the same feat to increase its damage, and being a one-handed weapon you can pair it with a shield. Finesse When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. Roll20 uses cookies to improve your experience on our site. This designation gives a monk wielding a kama special options. Whether you favor a longsword or a longbow , your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. While the dagger deals little damage, you should still carry one.

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