Eve fits
The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc, eve fits. This article covers the first of these two meanings the second involves a fairly xnxx.cams in-game process that is quickly mastered and introduces basic guidelines for fitting ships. There are no strict rules that you must eve fits these guidelines are designed to help you until you know when you can ignore them.
There are three fundamentally different possible goals in fitting a ship specifically for travel: speed , tank , or safety. Each has pros and cons associated with them. In some situations, cargo space permitting, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel. If your only concern is to get to your destination as fast as possible, not having any war targets or pirates to worry about nor carrying too many expensive modules, you can focus exclusively on moving quickly. This entails cutting down the "align time"—that is, the time it takes your ship to align to its warp target and enter warp—and increasing warp speed itself. Usually increasing warp speed tends to cut down on travel time the most, since you spend more time in warp than you do aligning. So if you're forced to choose between the two, it tends to be more beneficial to focus slightly more on increasing warp speed than reducing align time.
Eve fits
Hi, I would like to know where I can find ship fitting exemples, tips, stats, fitting advice for PvP and Pve… I tried to look on zkill but all I seem to get are the fittings of destroyed ships, not the ones that caused the destruction. Is there a way to know if my ships are fitted properly? A good overview is at Fitting ships - EVE University Wiki There is also a fitting section guide somewhere in game of suggested new player friendly fittings for various tasks. See if the player who lost that ship has a good number of kills with it as well. A good fit is not an automatic win: imagine two players fighting with optimal fits. One will win, one will loose. In general, fighting a player is very different to fighting an NPC. Punch hard and be able to soak the punches you get back. Ship fitting is usually a list of choices, and while there are some bad choices that you want to avoid fitting both shield and armor tank on one ship, mixing guns, etc. I would say a good way to know if your ships are fitted properly is to ask some other players, friends, corp members, what they think of it. They might have some input about things you may have missed. Pyfa is a fitting tool that allows you to easily simulate any fit, skill and even effects or damage application of other ships on your ship fit.
Propulsion modules. Eve fits, fit a Damage Control unit of some kind. This tends to leave very few slots left for damage mods or tracking computers, and the Shield Power Relays greatly degrade your cap recharge, to the point where some ships struggle to even keep a shield hardener active, eve fits.
This page is intended to teach you how to do just that, outlining some of the theory and practice of creating your own ship fits. You could make a fit by simply buying modules off the market, then throwing together whatever you have room for. This will result in a lot of wasted money, though, especially when you start messing with Rigs. A lot of the art of fitting, therefore, lies in spending these resources most efficiently. In EVE, your ship is not your character; your ship is a tool. Each tool has its own specified purpose.
Thanks for video. Detailed feedback of this theme is as follows:. I have maxed out mining skills and it mines ice as hard as a retriever and skiff, with a 19,k hold and for the low price of 20 million isk. Speed tanking is actually a combination of high speed and low signature. A MWD does not contribute to extra speed tank survivability, except for certain ships.
Eve fits
A new tutorial has been added to EVE Academy! This video will help you get started with ship fitting as a part of the Enforcer path. You can find the video below or over on the EVE Academy site itself. It provides a wealth of information designed to help you decide who you want to be. Picking and fitting your ship for purpose is the most important way to ensure your success in an upcoming Security mission.
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The core of an active-tank fit is its Shield Booster or Armor Repairer. In EVE, small ships can sometimes outfly larger ships with, on paper, much higher potential damage outputs. None of these facts mean that cloaked ships are a bad choice, but pilots should not make the mistake of assuming that their stealth is a total defense. The six most common fitting mods are:. Explosive Shield Compensation 2x. If I had any other Compact modules on the fit, I might stop now and review whether I could spend my scant remaining CPU and grid to upgrade one of them to a variant such as Enduring or Restrained. If you find yourself fitting more than two fitting mods, you have probably made an incorrect choice in your ship fit somewhere. Categories : Fitting Fittings. The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. Is there a way to know if my ships are fitted properly? For skirmishers specialised scouts , primary damage, and screening ships this should nearly always be a "long point", a Warp Disruptor of some kind. As such, it might not be something you'll be doing as a young capsuleer, but for pilots with high armor support skills flying certain ships with more armor than structure hit points it might be slightly stronger than the structure approach mentioned above. Best is lots of big bonuses.
P laywrights are naturally drawn to the brain and heart.
So not only would you look for fits , but also pay attention to the ship hull and weapon they lost to. And it has fitting exemples for a lot of ships! This lets them continue fighting as long as they can continue to run their repair modules. Finally, modules that passively regenerate some aspect of your ship's operation should almost never be used in PvP. This method relies on fitting an Improved Cloaking Device II and a microwarpdrive to allow you to be cloaked while aligning, minimizing the time you're actually visible on grid. Fit simulations are theory, of course, and don't always work out exactly as planned in practice: autocannon, for example, almost never deal their on-paper Pyfa DPS, because they are almost always operating in falloff range. The core of scram-kiting is to hold your enemy at the very edge of Warp Scrambler range, and fit your ship to be optimized for dealing damage at about 10km, and for ensuring that your ship is faster than the enemy under knife-fight conditions and thus is able to maintain its preferred range. Usually increasing warp speed tends to cut down on travel time the most, since you spend more time in warp than you do aligning. If your role is damage, you're probably already in good shape, but start to consider tracking and range. In general, you should try not to use fitting mods unless the fit absolutely demands it. Brawling Brawling ships focus on raw muscle, using short-ranged weapons with high damage output and mounting powerful tanks to survive enemy fire. Some types of scout and initial tackle might want to try fitting both a point and a scram. Do you want to deal more damage? This rule also applies to mixing buffer tank with active tank: these modules both require heavy powergrid and CPU, both consume the same limited set of slots, and both fitting theories satisfy different—usually mutually exclusive—goals and conditions. Meta modules let pilots ease up on fitting, while faction and deadspace modules allow improvements to a specific aspect of a ship - though at a great cost.
Between us speaking, in my opinion, it is obvious. I will not begin to speak on this theme.