how to escape from irkngthand

How to escape from irkngthand

The quest, Blindsighted, is part of the main Thieves' Guild questline, and obtained after completing Trinity Restored. You must traverse three to four levels to find the entrance since this is a rather large ruin to begin with.

I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer. Upon arriving at Irkngthand, be wary of the bandits who have set up camp here. It will be necessary to fight a way up to the top to gain entry to Irkngthand. Once inside, go across the hall and grab the loot in the chest by the fire and bodies. On both sides of the fire are two Dwemer chests, one with an adept lock and the other a master lock. Continue on up the stairs. Make a right, then move forward, down the hallway.

How to escape from irkngthand

You have been working your way through quests for the Thieves Guild in Skyrim , getting one step closer to finishing the questline. The second to last quest, titled Blindsighted, will take you far from Riften where most of the previous quests have occurred, all the way to Irkngthand. In this guide, we are going to go over a step-by-step guide on how to complete the Blindsighted quest; this will include rewards that you receive upon completion. First, let's take a look at previous quests you will need to complete before you can take on Blindsighted. Below, you can find the quests that you will need to complete before starting Blindsighted. All of these quests are part of the Thieves Guild questline. This may seem like a lot of quests to keep track of, but thankfully, each of the quests will lead into the following quest. For example, after finishing The Pursuit, you will automatically receive Trinity Restored. You will not have to go too far out of your way to accept any of these quests. After completing Trinity Restored, you will automatically receive Blindsighted from Brynjolf.

Note: Be sure to save before heading into the Sanctuary.

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Irkngthand is in a secluded area of Skyrim. The entrance can be reached via a dirt path south from Nightgate Inn in the Pale. The path soon diverges, with a branch to Tumble Arch Pass to the southwest, so take the eastern path when it splits. The entrance can also be reached by descending the mountain from the south and climbing along a series of wood bridges. The courtyard of the ruin features a number of bandits and chests to loot. Entrance to the interior is impossible until you have started the Thieves Guild quest Blindsighted.

How to escape from irkngthand

After becoming a Nightingale, speak to Brynjolf. You learn that he and Karliah decided that you should be the one to replace Mercer once you deal with him. After you accept, he tells you to meet them at Irkngthand to stop Mercer Frey from stealing the Eyes of the Falmer and escaping with the Skeleton Key of Nocturnal. There are some bandits camped outside Irkngthand, but they're okay to kill or sneak past. The entrance is at the very top of the ruins. If you have a follower , they won't be able to accompany you. It's a winding path to get to the top; you may wish to come during the day so as to see it better. This dungeon is generally wide and allows enough space to sneak past most enemies. The Throw Voice shout could well come in handy to distract the numerous Falmer you'll encounter within so you can sneak past them. Once inside, it is recommended you sneak everywhere because there are irises on the walls which will drop out Dwarven sphere guardians masters if you are at a high level that you'll have to fight.

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Additionally, you can get to Irkngthand by starting in Whiterun and traveling northeast. Take note that even if he's invisible, doesn't mean that he's invincible. Continue following the path until you come to a lift that will take you to the Grand Cavern, where Brynjolf and Karliah will be waiting for you. Another fix is to shoot both Karliah and Brynjolf with a bow before they leave the ledge by the door, or to attack Karliah while she is underwater. You will notice a gate with an unreachable lever. If this glitch is happening, the problem could be that Karliah or Brynjolf are being talked to while they are in the water. Karliah will spot Mercer and a short scene will take place. Run down the hall, but be careful of the three flame pressure plates near the corner. Objective Locate Mercer Frey. Kill the falmers , incuding a Dwarven Centurian automaton. Edit source View history Talk Current Wiki. The gate is closed and the only way to open it is to have the two gears rolling. Afterward, follow the path around and open the door, then down until the next hall is reached. There is a chest next to the first fire pit in a Falmer tent, and another one in a tent directly across from the first.

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Objective Locate Mercer Frey. Head into the area, which will lead to an entrance to Bronze Water Cave. The path inside is pretty straightforward; be cautious of any Dwarven automatons since they can be quite the formidable foe. Continue to the next large area where you saw Mercer earlier. Note: there are a number of quest-breaking glitches in the next stage, so be sure to create a save before entering the door. If detected, more of them will come out the holes in the walls, so dispatch them as quietly as possible. Be sure to save after killing Mercer as well. Go down the stairs and quickly kill the Dwarven Spider, then head left and continue down the stairs. Neither jumping nor using Whirlwind Sprint will get the Dragonborn out, and a save will have to be reloaded. This is most likely due to a scaling glitch resulting in an invisible wall.

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